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Ranking every PM Chapter/World until TOK releases: #01

Ranking every PM ChapteWorld until TOK releases: #01
Welcome back to the Top 10s everyone. If you're just now joining us, this project has been ranking one or two chapters a day to count down to The Origami King's release, but also just to reflect and take a walk down memory lane. The rankings positions are purely the opinions of me and u/ulk96. More information can be found on the first post, Rank #36, and every previous entry is linked at the bottom of the page.
I just drove down to Gamestop to reserve a copy of The Origami King for myself. In 14 hours, I'll have a physical case in my hands and less than half an hour later, I'll be playing it for real. I can't believe it's already here. It was two months ago when I first heard this game's existence, one month ago when I first join the Mario RPG discord and started defending it with Klu, and one month ago when I began this series expecting it to go on forever.
This may be the last entry for this particular series, at least until my thoughts on TOK settle. I'll release another post with my overall thoughts on this whole project and my experience in making it and interacting with the Paper Mario community as a whole. For now though, welcome to the Glitz Pit.
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ARE YOU NOT ENTERTAINED?!?!
Chapter 3: Of Glitz and Glory, Paper Mario: The Thousand Year Door
A lot of people may be disappointed in how basic a selection this ultimately is. A significant portion of the fanbase has this chapter as their absolute favorite, and with the spicier silver and bronze picks just preceding, a lot of people have voiced their disappointment. I've expressed earlier today in Twilight Town (Rank #02) that shock value does NOT play into the position these went to. Chapter 3 ultimately earns it's position for a reason, as many many fans will attest to.
Ultimately, however, I do want to stress that by no means is this a perfect chapter. The most significant set back is the fact that Chapter 3 doesn't have much exploration or level behind it. This ultimately works in it's favor, because Thousand Year Door is routinely terrible at map design outside of cities and dungeons, and a chapter that drops all that to do it's own thing ultimately has a higher success rate in the vacuum that is TTYD. However in the end, this does mean that the chapter ultimately suffers from missing one of the elements that make fans adore this series. How much that matters is ultimately subjective, and personally I do like the elements Gltizville brings to the table in exchange. If I didn't, this wouldn't be gold.
The floating Island of Glitzville has an absolutely fantastic design, that's both a loving spoof of consumerism and pro-wrestling media. The sheer variety of advertisements and swarming fans are a joy to behold, and the Glitzville NPCs have more dialogue than any, constantly changing to reflect Mario's status in the ranks. The abundance of NPC lines, Easter Eggs, and more ultimately make Glitzville feel like it has a more distinct culture than most places in TTYD. The city brings a specific theme, and a fantastic design, and ultimately feels so alive despite the face we have no idea where the civilians live or stay.
Upon arrival via the Cheep Cheep Blimp, which is an absolutely gorgeous introductory cutscene which really establishes the setting, you're immediately shown a match between Rawk Hawk and the Koopinator, where Rawk reveals the Champions belt is the next crystal star. You realize that as there isn't much level to begin with in the Glitz Pit, this is going to be a tournament arc. If you've been enjoying TTYD's battles, you probably feel super excited for that. You'd have had no idea what you were getting into.
Cleftor bring back painful memories of Jasperoid, brah.
The first thing you might notice is the sheer variety of characters you're introduced to, almost all of which end up with genuine roles to play in the narrative. I'm honestly at a loss for how to go down the list, so I'm going to start with the minor leaguers, because ultimately, even after you graduate from this place, it never quite stops feeling like your home.
Master Crash and Cleftor ultimately don't contribute to the narrative of the story, but they are fairly amusing in their own right. Their verbal ticks are largely used for gags, but I appreciate there presence for a reason I'll cover when I get to the actual gameplay of the chapter. The way Cleftor gradually opens up to you and Crash attempts to mentor you with advice unrealizing how much you outrank him is genuinely sweet, and as unexplored as they are, they ultimately contribute to the feeling of home the minor league has.
King K. is ultimately the main attraction here. Upon your arrival, he immediately decides you're his best friend and boy is he willing to work to make that mutual. The man is so friendly and such a good sport to you that you ultimately wish you could hang out with him. Sure, he talks a bit... overtly modern, but he's such a friendly character. He doesn't begrudge you for kicking his ass, he constantly wishes you luck and chats with stuff with you. When he says he plans to retire, you ultimately feel bad for him, but it's fairly understandable why when we have cutscenes establishing the dangers with the paramedics in the hall. Of course, after he goes missing, you assume he retired like he said he would. This leads to one of the bigger twists in the series, honestly, and is phenominal.
Bandy Andy I personally consider a super underrated character. He's essential to the design and narrative of the Glitz Pit. Not only does the fact that he's uninterested in climbing the ranks make the fighters within the Glitz Pit feel more alive and varied, he's also the first clue you have that the chapter is going to subvert your expectations and engage in the elements of mystery. Finding him in the hallways and hearing about the Seven Wonders of the Glitz Pit is ultimately an extremely fascinating read through and ultimately foreshadows so much of the Chapter in a way that doesn't spoil anything. Most notably, when he says he plans to investigate the mysterious lights under the ring, it directly foreshadows just what's going to happen and which one of these Wonders ultimately leads to the problem of the chapter.
The Armored Harriers are probably among the best ways they could introduce Yoshi and his kit this chapter. First of, having a pair of sore losers serve as the gate between the minor and major leagues is awesome. The dialogue from the Harriers is so unintelligent that you can't even blame Grubba for directly pissing them off because it makes the fight so much more interesting. You know you'd be more invested watching that with the audience, but also... the Glitz Pit ultimately has very little time to establish Yoshi and this was the best way they could. Having him join your party as the specific answer to a battle situation was a good way of introducing his macho, brawler type persona and the fact that he sticks to the wrestling scene is great. I bet he has fun moping the floor with these losers all the time.
Rawk Hawk is a fantastic red herring as well and the perfect example of a wrestling heel. He's underhanded, dirty and the kind of person you root to lose but ultimately have to respect for the sheer power and charisma he brings with his arrogance. His antics at keeping his belt ultimately become a fantastic red herring for the mystery, and helps preserve the Mario charm in what gradually ends up a darker chapter. Once he's defeated and you arrive at the Champion's room however, he lets the real story kick in and sound off the finale once he's dealt with, serving his role in style. Shout out to the poisoned cake trick and the foreshadowing about how NPCs note that he sent a cake to Prince Mush before their fight as well, strongly implying that he might be responsible for the Prince's disappearance. While he ultimately probably tried to poison Prince Mush, he doesn't turn out to be willing to go as far as kill the man like the true culprit did.
Have you noticed a trend yet? I'm listing character after character with nothing but positive things to say, not only for how humorous they all are but for how well they all fit into and serve their role in the narrative. The tale of the Glitz Pit is honestly told beat for beat to perfection with the exception of the random Bowser our of nowhere. Every character has a role to play with the lore of the arena, and the word of mouth and gossip from all NPCs paint interesting pictures as well. They talk about Prince Mush and let you know the old champion went missing. They talk about the red herrings, they talk about the mysteries. The sheer amount of character and strength that goes into the chapter could fill an entire, independent game.
In the right corner, we have this writer, Toad! And in the other, we have the twelve hours until her local gamestop opens and she can buy Origami King! Can she survive?!
So we've talked about the setting. We've talked about how the characters are fantastic and add to the mystery and plot. But before we gush about how the plot plays out, can Chapter 3 successfully stand the test of gameplay? I think it ultimately does. A lot of the detractors of this chapter will point out that the core gameplay of fighting twenty waves of enemies ultimately feels padded and I could not disagree more.
Of the enemies encountered, only the Goombas, arguably the KP Koopas, the Dull Bones, and the Mind Bogglers are not original enemies that debut in this chapter. Every round provides a unique challenge, and 20 battles ultimately isn't any more than any other chapter demands from you, unless you're like, doing a low level run where you dodge ever enemy. You have a lot more unique fights here, and Grubba's orders generally aren't too difficult, and are just a nice additional challenge. I especially appreciate the fact that they exist, because it's totally a jab at real world fighting tournaments where fighters are encouraged to balance actually trying to win with telling a good narrative to keep the audience hooked. Source: competitive boxer.
What's most important to balance how much fighting is in this chapter is the sheer amount of content that happens between rounds. Most notably, every single fighter in each locker room has unique dialogue for each and every rank. After each battle, the first thing I'd do is to talk to Cleftor, or Master Crash, or Hamma Jamma, because the amount of effort spent writing for them is genuinely insane. The NPCs outside are hardly any slouches in the writing department either, changing every few fights as well, I believe the number is five. This ultimately helps to make the Pit feel more alive, in addition to all the events that pop up.
Within the context of the minor league, generally speaking you mostly talk to King K and explore the tone of the Glitz Pit. He tells you about the Hot Dog stand and the Yoshi Egg, but you also overhear an injured fighter in need of paramedics. But when you get to the Major League and no longer have King K to hang out with, you get X, who has you run various chores that are very well spaced out in order to prevent the chapter from staling. Which leads me to the final part of my extended gushing about the Glitz Pit. The story itself.
This is the final caption in the write ups. The picture is suitably blurry. Thank you all.
In a lot of ways, the mystery of the Glitz Pit is the greatest chapter specific story every told in a Paper Mario game. Not only is it intensely tied with the setting, but also builds on a lot of it's themes and has a suitably diverse cast of suspects. Prince Mush's ghost hangs over the NPCs surrounding and just talking to them and realizing the man disappeared will have you realize that something more is going to happen but you have no idea what. It stays so simple. The crystal star is the Champion's belt, right? Just become the champion and walk away. It shouldn't be hard.
Until Rawk Hawk comes in and you realize that the belt is fake, then you start getting emails from X. There's four real email chains from X throughout the ten remaining Major League fights, but you also get emails from another person threatening you to stop following X's emails. You begin to realize that there's two players present and you begin to try and figure it out.
Grubba, Jolene and Rawk Hawk are ultimately the suspects for the master mind behind the Crystal Star, who's attempting to protect it through the emails. Rawk Hawk has been plotting against you already, for selfish reasons, which makes him an effective red herring. He's also in the perfect position to swipe the Crystal Star. Grubba's been nothing but kind but when you overhear him talking to Jolene from above the store room, he implies he knows about the stars. This is also where you find out that fighters have been going missing and King K never actually retired. You're invested in King K as a friend so this in particular raises questions immediately. But it could also be Jolene. She's been stopping your investigations, implies she's hiding something, and shows up just at the right time to confiscate the papers that X wanted you to see. And who's X? Grubba? Jolene? Someone new? Bandy Andy who's investigating the Glitz Pit?
But despite all the possibilities, every motivation is consistent and sensible, and the timing of how the information and hints are fed to you ultimately slowly whittles it down. When you find Bandy Andy and King K, drained and crushed under a block, the latter warns you about going into the arena when no one is around. This moment instantly elevates the tension and stakes, and gradually, Rawk Hawk is eliminated as a suspect when he comes clean about his motives in the championship bout.
At the end however, when the mysteries are solved one by one, the last one remaining is "Why is Grubba still so young?" Combined with the fact that fighters are disappearing, you realize just what's going on, and the confrontation through the airvent in the Champion's room is not a moment too soon after the last red herring was eliminated.
Grubba as a whole is a fantastic antagonist on par with Doopliss, because he's both very amusing throughout the chapter and maintains the Mario charm while being utterly heinous and terrifying. One it's revealed how he's selfishly using the Crystal Star to stay young by draining the strength of fighters with the machiene under the stage, puzzles begin to start falling into place. Bandy Andy's testimony, the disappearance of Prince Mush, everything. And he puts up an awesome and engaging final confrontation as well. All in all, he's extremely well done and it helps that despite his shallow motives, he still ends a graceful loser and compliments Mario on a good fight.
This is also the moment Jolene steps in and reveals herself as X, a twist that ultimately makes a lot of sense once everything is put together, and she's reunited with her brother, Prince Mush in an incredibly heartwarming moment. This is also the chapter that best exemplifies how the Crystal Stars do not distinguish between good and evil, something that Frankly brings up but is often not shown. Grubba uses the Star for selfish desires, but once he's defeated, it answers the will of Jolene and Mario in freeing her brother, adding an example to the over all plot of TTYD.
Ultimately, the mystery, story and characters of this chapter create a polished and ingenius contender among the best of the best chapters in all of Paper Mario. From the best presented mystery of the series, that isn't super challenging but is ultimately very well written, to the sheer ton of dialogue from all the NPCs that are surprisingly intertwined with the narrative of the chapter, and the fact that the game play is both engaging with completely unique battles throughout and plenty of things to do and mystery to solve between them. In the end, the Glitz Pit may be one of the most skillfully polished Paper Mario Chapters throughout all time, and it's an experience that leaves many players completely unable to put the game down. At the end however, this chapter is not untouchable. It manages to accomplish a lot using the tools it has, but it does depend a lot on broken expectations and on treading new ground. It's hard to call it the perfect Paper Mario Chapter, when it avoids many of the strengths of the series such as the exploration. But for all the polish and sheer spectacle it presents through it's narrative, it has soundly earned it's position as my favorite Paper Mario Chapter... at least, before the release of The Origami King.
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In a few hours, I will release a longer and more mushy post thanking all my readers for following me on this journey. You've all been fantastic. But if you're uninterested in all that touchy-feely good bye stuff, then I still want to make a brief farewell here.
This has been a fantastic month and I've hoped you all enjoyed my writings. I've appreciated all the fantastic discussions we have and I hope I'll have you back whenever I launch another project in the future. For now, thank you for reading.
Previous Rankings (to walk down memory lane): Rank #36 Rank #35 Rank #34 Rank #33 Rank #32 Rank #31 Rank #30 Rank #29 Rank #28 Rank #27 Rank #26 Rank #25 ( Bonus ) Rank #24 Rank #23 Rank #22 Rank #21 ( Bonus ) Rank #20 Rank #19 Rank #18 Rank #17 Rank #16 Rank #15 Rank #14 Rank #13 Rank #12 Rank #11 Rank #10 Rank #09 Rank #08 Rank #07 Rank #06 Rank #05 Rank #04 Rank #03 Rank #02
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7 Best Social Media Marketing Tools 2020

Finding the right Social Media Marketing tools is a challenge. You end up learning the ins and outs of each tool before realising it isn’t working as you expected. Somehow it’s costing you more time and money than it’s saving! Trust me, I’ve been there. That’s why I’ve compiled a list of the 7 best paid social media marketing tools I use on a daily basis.
Posting on social media and creating ads is one of the most time-consuming things in the beginning stages of running a social media marketing agency. Let’s put aside running the actual business for a second. You need to do the dirty work to get ahead, at least in the beginning, and that can often take up hours upon hours of your day. Then you can finally focus on the business admin, your own branding and marketing, and everything else.
I bet you’d much rather spend more time on growing your business and creating a rock solid brand! With the right tools, you can. You can become a super-efficient social media manager with plenty of time to catch up on the important stuff.
There’s a whole host of tools, apps and software developed specifically to make your life as a social media agency owner easier. I haven’t tried and tested them all, but I’ve tried and tested a lot.Here are my top picks for social media tools in 2020 that I use on a daily basis.
  1. Grammarly.
At the number 1 spot we have quite possibly the best social media marketing tools there is. No matter what field you’re in, grammatically correct writing is important, and that’s especially true for social media. You don’t want to be that person who makes a social media blunder!
Grammarly is the go-to tool for quality control when it comes to writing your posts or ads. The cost of making a spelling mistake or a grammatical error on a social media post or ad can indeed range from total embarrassment to completely destroying a brand’s reputation, or both.
If you’re the dedicated account manager for multiple social media accounts, then you’ll be writing a lot, and you may have found yourself accidentally making silly grammatical errors from time to time. We all do it, it’s human, but they can end up having some pretty dire consequences.
Get Grammarly to ensure it never happens again. Take human error out of the equation. You’ll never have to worry about making a spelling mistake, you just have to open up Grammarly and write it there. Grammarly conveniently offers a mobile app, a desktop app, a browser app and a Chrome extension!
Main Features:
Cons:
Pricing:
  1. Flick.
Flick is hands down the best hashtag generator app around, and it’s available on both mobile and desktop. It’s a true game changer. Not only does it save you plenty of time choosing the perfect hashtags for your post, it is also a one-stop-shop for Instagram analytics. If you’re looking for an app that’ll make your life easier, look no further. Flick to the rescue!There are many free hashtag generators out there – I can certainly think of a few off the top of my head. But the old adage “you get what you pay for” really rings true here. Flick allows you to generate 30 relevant hashtags (the Instagram limit) and copy them with the click of a button.Gone are the times where you unwillingly look at your phone trying to think of 30 new hashtags. This is the ultimate tool for obliterating the painstaking process of finding hashtags, and also offers some pretty cool resources as well as a sleek analytics interface inside, so you know how your hashtags are performing.
Best For:
Brand manager, viral page owner, social media manager, creator or influencer. Whatever you’re doing with your life, social media hashtags is the last thing you want to be spending your time doing. Focus on what matters. Seriously. Let Flick do the hashtag generating for you.
Main Features:
Cons:
Pricing:
This app offers 4 pricing plans all of which are billed monthly. It also offers an enticing free trial so you get to try before you buy.
  1. AdSpy.
Take the guesswork out of creating the perfect Facebook or Instagram ad. Use AdSpy to learn from your competitors ads, evaluate their performance based on the important metrics that AdSpy provides, and see what advertisers are doing when it comes to designing ad creative and writing sales-worthy text copy for social media.
AdSpy allows you to browse through a large database of social media ad archives and to see all of the high-performing social media ads in your niche. With their comprehensive search filter, you can search using a host of filters to get the nitty gritty details on current and past ads in just about any niche, and in any country! Take a look at the search queries you can choose from below.
This fantastic tool can be used for competitor analysis, for coming up with ideas, and for making sure you’re not wasting time writing an ad that will underperform. Don’t reinvent the wheel. Instead, see what works and change it to suit your business. Why spend hours upon hours thinking of the perfect ad copy and the perfect video, image or design when you can easily become a social media advertising mogul at the click of a button?
Best For:
AdSpy is a must-have for absolutely anyone running Facebook or Instagram ads. When it comes to social media competitor analysis tools, there are few and far between. And those that are available are no match compared with AdSpy. It’s up to you as an entrepreneur to take advantage of the data that’s available, and take your advertising game to the next level. AdSpy helps you do just that.
Main Features:
Cons:
Pricing:
  1. PromoRepublic.
An all-in-one social media management tool. PromoRepublic have developed a neat piece of software that makes managing social media accounts easy. If you’re at the stage where you’re looking to scale your social media marketing agency but you need more time on your hands to do so, then PromoRepublic has got you covered. Here’s what Marilyn Heywood Page, VP of Marketing at Inciting Marketing had to say about the product:
“The back-and-forth process, when talking about a dozen different clients drove us insane. Marketing management seemed like a relentless end-to-end routine — clunky, complicated, and circular. For a single client, PromoRepublic has saved us at least two hours a week, which were previously spent on alternating processes.”
And I could not agree more. Simplifying the communication within your own agency is a surefire way to become a more efficient and cost-effective agency, and to grow. PromoRepublic will save you so much time so you can focus on priorities.
Best For:
PromoRepublic is a great bit of kit if you’re running a business or working as a freelancer. It is suitable for all small businesses and of course, social media marketing agencies especially. PromoRepublic also states on its website that multi-location brands and franchisors will benefit from its social media management tool.
Main Features:
Cons:
Pricing:
PromoRepublic are offering a 14-day free trial too!
  1. Leadpages.
I’ve classed Leadpages as one of the best social media marketing tools because it has helped me build massive email lists for our clients. Quickly host and manage landing pages for a variety of use cases. Collect valuable data by combining Leadpages with the Facebook Pixel. Generate more business by having a professional landing page for your marketing campaign.
Whether you’re at pre-marketing stage or running a social media giveaway, Leadpages is a tool you should have in your arsenal. Directing traffic to a Leadpages landing page is one of the best ways to convert users into customers, proven by a huge track record of over 40,000 businesses using Leadpages for their marketing.
Leadpages has established itself as one of the leading landing page software tools out there and it makes it easy to set up beautiful landing pages, customise them, and have them published online in a matter of minutes.
Best For:
I can safely say this tool is great for anyone looking to add a competitive edge to their marketing efforts. Whether you’re an entrepreneur, head of marketing, or an artist looking to promote your brand, you will benefit from using Leadpages.
Main Features:
Cons:
Pricing:
Leadpages offers multiple tiers of annual and yearly plans as shown above. As with most software, the most cost-effective route is to pay annually – this equates to a total of 39% discount compared with the monthly payment plan.
Right now Leadpages are offering a 14-day free trial which also comes with a free domain name if you purchase the annual subscription.
  1. Mojo.
Mojo is a video-editing app. It’s currently available for both Android and iOS devices, and you should thank your lucky stars it is! Create flashy and impressive looking video content for social media and prepare to be complimented by your client for the work you produce – I am speaking from experience here.
Mojo is by far one of the most comprehensive video editing mobile apps. It has great customer support and they’re very responsive to your requests. I say this because I requested a feature and it was in the update. You can be sure that this app has got you covered when it comes to creating cool social media content, and in particular, Instagram story content.
Best For:
This tool is perfect for content creators and social media account managers who are in charge of accounts from 1k to 1m followers – seriously. If you’re posting on social media, regularly uploading stories to Instagram, Facebook or even posting on TikTok – then this app is a no-brainer. This app is particularly effective for getting users to use the Swipe Up feature on stories.
Main Features:
Cons:
Pricing:
It offers two pricing plans – monthly or yearly. The most cost-effective plan is to purchase the app for the year.
This app also offers a free trial!
  1. Videoshop.
Videoshop is a mobile only app and was built by developers with some branding ingenuity. Just like Photoshop, as its name suggests, the app is comprehensive and feature-rich. It does a fantastic job at bringing the main features of desktop video editing software right into a powerful mobile application. Who’d have thought that was possible? It’s just what we’ve always wanted.
This app is more appropriate for you if you are always creating videos with the end goal of posting them on social media. I don’t use it so much for creating story content. I often need to cut and chop videos and add some music to them, that’s it. Using this app is so much faster than loading up Final Cut Pro X or Premiere Pro.
If you have ever tried to download a video editing app only to find out that it is utterly useless, and that you wasted half an hour of your valuable time, then we have shared this very common frustration. Invest your time and money into a quality product and it’ll pay for itself over within a few weeks, and that’s especially true with Videoshop.
Best For:
This app will impress even the most seasoned of video editors, content creators, and social media account managers. You simply don’t know what you’re missing until you give it a shot.
Main Features:
Cons:
Pricing:
It offers two pricing plans – monthly or yearly. The most cost-effective plan is to purchase the app for the year.
submitted by leafyshark to DigitalMarketing [link] [comments]

7 Best Social Media Marketing Tools 2020

Finding the right Social Media Marketing tools is a challenge. You end up learning the ins and outs of each tool before realising it isn’t working as you expected. Somehow it’s costing you more time and money than it’s saving! Trust me, I’ve been there. That’s why I’ve compiled a list of the 7 best paid social media marketing tools I use on a daily basis.
Posting on social media and creating ads is one of the most time-consuming things in the beginning stages of running a social media marketing agency. Let’s put aside running the actual business for a second. You need to do the dirty work to get ahead, at least in the beginning, and that can often take up hours upon hours of your day. Then you can finally focus on the business admin, your own branding and marketing, and everything else.
I bet you’d much rather spend more time on growing your business and creating a rock solid brand! With the right tools, you can. You can become a super-efficient social media manager with plenty of time to catch up on the important stuff.
There’s a whole host of tools, apps and software developed specifically to make your life as a social media agency owner easier. I haven’t tried and tested them all, but I’ve tried and tested a lot.
Here are my top picks for social media tools in 2020 that I use on a daily basis.
  1. Grammarly.
At the number 1 spot we have quite possibly the best social media marketing tools there is. No matter what field you’re in, grammatically correct writing is important, and that’s especially true for social media. You don’t want to be that person who makes a social media blunder!
Grammarly is the go-to tool for quality control when it comes to writing your posts or ads. The cost of making a spelling mistake or a grammatical error on a social media post or ad can indeed range from total embarrassment to completely destroying a brand’s reputation, or both.
If you’re the dedicated account manager for multiple social media accounts, then you’ll be writing a lot, and you may have found yourself accidentally making silly grammatical errors from time to time. We all do it, it’s human, but they can end up having some pretty dire consequences.
Get Grammarly to ensure it never happens again. Take human error out of the equation. You’ll never have to worry about making a spelling mistake, you just have to open up Grammarly and write it there. Grammarly conveniently offers a mobile app, a desktop app, a browser app and a Chrome extension!
Main Features:
Cons:
Pricing:
  1. Flick.
Flick is hands down the best hashtag generator app around, and it’s available on both mobile and desktop. It’s a true game changer. Not only does it save you plenty of time choosing the perfect hashtags for your post, it is also a one-stop-shop for Instagram analytics. If you’re looking for an app that’ll make your life easier, look no further. Flick to the rescue!There are many free hashtag generators out there – I can certainly think of a few off the top of my head. But the old adage “you get what you pay for” really rings true here. Flick allows you to generate 30 relevant hashtags (the Instagram limit) and copy them with the click of a button.Gone are the times where you unwillingly look at your phone trying to think of 30 new hashtags. This is the ultimate tool for obliterating the painstaking process of finding hashtags, and also offers some pretty cool resources as well as a sleek analytics interface inside, so you know how your hashtags are performing.
Best For:
Brand manager, viral page owner, social media manager, creator or influencer. Whatever you’re doing with your life, social media hashtags is the last thing you want to be spending your time doing. Focus on what matters. Seriously. Let Flick do the hashtag generating for you.
Main Features:
Cons:
Pricing:
This app offers 4 pricing plans all of which are billed monthly. It also offers an enticing free trial so you get to try before you buy.
  1. AdSpy.
Take the guesswork out of creating the perfect Facebook or Instagram ad. Use AdSpy to learn from your competitors ads, evaluate their performance based on the important metrics that AdSpy provides, and see what advertisers are doing when it comes to designing ad creative and writing sales-worthy text copy for social media.
AdSpy allows you to browse through a large database of social media ad archives and to see all of the high-performing social media ads in your niche. With their comprehensive search filter, you can search using a host of filters to get the nitty gritty details on current and past ads in just about any niche, and in any country! Take a look at the search queries you can choose from below.
This fantastic tool can be used for competitor analysis, for coming up with ideas, and for making sure you’re not wasting time writing an ad that will underperform. Don’t reinvent the wheel. Instead, see what works and change it to suit your business. Why spend hours upon hours thinking of the perfect ad copy and the perfect video, image or design when you can easily become a social media advertising mogul at the click of a button?
Best For:
AdSpy is a must-have for absolutely anyone running Facebook or Instagram ads. When it comes to social media competitor analysis tools, there are few and far between. And those that are available are no match compared with AdSpy. It’s up to you as an entrepreneur to take advantage of the data that’s available, and take your advertising game to the next level. AdSpy helps you do just that.
Main Features:
Cons:
Pricing:
  1. PromoRepublic.
An all-in-one social media management tool. PromoRepublic have developed a neat piece of software that makes managing social media accounts easy. If you’re at the stage where you’re looking to scale your social media marketing agency but you need more time on your hands to do so, then PromoRepublic has got you covered. Here’s what Marilyn Heywood Page, VP of Marketing at Inciting Marketing had to say about the product:
“The back-and-forth process, when talking about a dozen different clients drove us insane. Marketing management seemed like a relentless end-to-end routine — clunky, complicated, and circular. For a single client, PromoRepublic has saved us at least two hours a week, which were previously spent on alternating processes.”
And I could not agree more. Simplifying the communication within your own agency is a surefire way to become a more efficient and cost-effective agency, and to grow. PromoRepublic will save you so much time so you can focus on priorities.
Best For:
PromoRepublic is a great bit of kit if you’re running a business or working as a freelancer. It is suitable for all small businesses and of course, social media marketing agencies especially. PromoRepublic also states on its website that multi-location brands and franchisors will benefit from its social media management tool.
Main Features:
Cons:
Pricing:
PromoRepublic are offering a 14-day free trial too!
  1. Leadpages.
I’ve classed Leadpages as one of the best social media marketing tools because it has helped me build massive email lists for our clients. Quickly host and manage landing pages for a variety of use cases. Collect valuable data by combining Leadpages with the Facebook Pixel. Generate more business by having a professional landing page for your marketing campaign.
Whether you’re at pre-marketing stage or running a social media giveaway, Leadpages is a tool you should have in your arsenal. Directing traffic to a Leadpages landing page is one of the best ways to convert users into customers, proven by a huge track record of over 40,000 businesses using Leadpages for their marketing.
Leadpages has established itself as one of the leading landing page software tools out there and it makes it easy to set up beautiful landing pages, customise them, and have them published online in a matter of minutes.
Best For:
I can safely say this tool is great for anyone looking to add a competitive edge to their marketing efforts. Whether you’re an entrepreneur, head of marketing, or an artist looking to promote your brand, you will benefit from using Leadpages.
Main Features:
Cons:
Pricing:
Leadpages offers multiple tiers of annual and yearly plans as shown above. As with most software, the most cost-effective route is to pay annually – this equates to a total of 39% discount compared with the monthly payment plan.
Right now Leadpages are offering a 14-day free trial which also comes with a free domain name if you purchase the annual subscription.
  1. Mojo.
Mojo is a video-editing app. It’s currently available for both Android and iOS devices, and you should thank your lucky stars it is! Create flashy and impressive looking video content for social media and prepare to be complimented by your client for the work you produce – I am speaking from experience here.
Mojo is by far one of the most comprehensive video editing mobile apps. It has great customer support and they’re very responsive to your requests. I say this because I requested a feature and it was in the update. You can be sure that this app has got you covered when it comes to creating cool social media content, and in particular, Instagram story content.
Best For:
This tool is perfect for content creators and social media account managers who are in charge of accounts from 1k to 1m followers – seriously. If you’re posting on social media, regularly uploading stories to Instagram, Facebook or even posting on TikTok – then this app is a no-brainer. This app is particularly effective for getting users to use the Swipe Up feature on stories.
Main Features:
Cons:
Pricing:
It offers two pricing plans – monthly or yearly. The most cost-effective plan is to purchase the app for the year.
This app also offers a free trial!
  1. Videoshop.
Videoshop is a mobile only app and was built by developers with some branding ingenuity. Just like Photoshop, as its name suggests, the app is comprehensive and feature-rich. It does a fantastic job at bringing the main features of desktop video editing software right into a powerful mobile application. Who’d have thought that was possible? It’s just what we’ve always wanted.
This app is more appropriate for you if you are always creating videos with the end goal of posting them on social media. I don’t use it so much for creating story content. I often need to cut and chop videos and add some music to them, that’s it. Using this app is so much faster than loading up Final Cut Pro X or Premiere Pro.
If you have ever tried to download a video editing app only to find out that it is utterly useless, and that you wasted half an hour of your valuable time, then we have shared this very common frustration. Invest your time and money into a quality product and it’ll pay for itself over within a few weeks, and that’s especially true with Videoshop.
Best For:
This app will impress even the most seasoned of video editors, content creators, and social media account managers. You simply don’t know what you’re missing until you give it a shot.
Main Features:
Cons:
Pricing:
It offers two pricing plans – monthly or yearly. The most cost-effective plan is to purchase the app for the year.
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OlemGolem's Trove of Tips: Appearance

Clothes make the man. Naked people have little or no influence on society.
-Mark Twain-
When a new campaign starts, I sometimes get scenarios like this at the table:
DM: So if we would look at your character, what would we see?
Player: Uhm, a Halfling Rogue.
DM: What does this Halfling look like?
Player: You know, short. Has leather armor.
DM: What does the armor look like?
Player: Uhm… Brown.
That’s not very descriptive or interesting, is it? As far as that description goes, this Halfling might as well have a plain leather corset on and is butt-naked when it comes to anything else. Plus, nobody can see that this character is what they call a Rogue, we can only assume what it’s good at depending on what it’s equipped with. When it comes to first impressions, this won’t do. Being aware of how one dresses themselves can open up a ton of improvements and positive possibilities.
Now, don’t get me wrong, I’m not encouraging five-minute-long detailed descriptions such as in the My Immortal fanfiction nor am I going to give you a list of clothing articles and fashion faux-pas. I’m not an expert, I’m just a guy who read The Kinowear Bible among other guides and learned that the details matter while still being free to express yourself with confidence. What matters here is how your character is portrayed and how it expresses what’s on the inside.
The third note is that it’s a fantasy game and not medieval reenactment. I’m not bashing people over the head with facts nor am I saying that it is essential to do this in order to have fun. But will you know if you haven’t tried it? Would you be satisfied with a plain description in the long run? Would people treat your character better if they see that it takes care of itself? There’s only one way to find out and that’s to try it for yourself.

The Difference Between Equipped And Wearing

See, the most important parts are the ones that are unseen. The wings don’t make you fly, and the crown don’t make you king.
-Lupe Fiasco-
The equipment that your character is wearing is only the most broadly defined bare minimum of items that it wears. When you say you’re wearing armor, is it a bunch of shiny metal plates or is it a set of chains? And even if it is chainmail, is it just chains everywhere, is it with a tabard, or is it completely covered with some hints towards it? Clothing is more than what you slap onto your body. Clothing wraps around the body and you are free to add some articles if it doesn’t influence the rules of the game. Armor is mostly about what is on the torso, you’re free to add some headwear or cloth to it. Nowhere in the books will it say that you have to add ‘eye patch’, ‘scarf’, or ‘glasses’ onto your character sheet. And nobody will object to adding such a detail. Your character lived longer than the initial creation, so it’s fine to look a bit further beyond the bare-bones items that it gets.
In order to add more interesting details to items and articles, you need to do some homework. Yes, you’re playing a game, not doing homework, but it’s not really homework homework. If you have an idea or want to expand on something, then history has the answers for you. Most fantasy settings are close to the end of the medieval era. Knights in armor didn’t exist for long and cities stopped building walls when the cannon was invented. But you can bet that if it existed, people found a way to make it work. Many clothing articles have different names and I can’t name them all, so it’s up to you to increase your knowledge and vocabulary to paint a picture in someone else’s mind.

Morphology

I’m more proud of my upper body. Let’s just say I’m a typical female in that way.
-Erika Christensen-
We are born with a body and we’re stuck with it until we die. Every body comes in differing shapes and sizes but it can develop changes in the span of time depending on how it is treated. A lot of people like to think that there is a single line from fat to muscular, this is unfortunately false. You can be muscular and fat at the same time. The bodybuilders you see have largely developed muscles and a low body fat percentage. Exercise alone doesn’t turn fat into muscles. So from that, what is your character’s morphology? Race tends to favor certain body shapes. Halflings are short with curly hair and have a big belly, Elves are lithe and their hair is straight, Dwarves are stout, broad, and tough, and Humans can be anything in between.

Body Types

Body types come in generally three categories: Ectomorphic, Mesomorphic, and Endomorphic. Ectomorphic bodies have a relatively fast metabolism, are skinny, and have little muscle development. This body has trouble developing muscle more than trying to stay skinny. Endomorphic bodies, on the other hand, have a slow metabolism and can easily gain weight but also muscle. They need to watch their calorie intake and do more cardio in order to get in shape. And then we have the Mesomorphic type which is that category in between. A balanced metabolism allows for regular training but also gets none of the benefits. All of these types can get fit, yet need adjusted methods of getting in shape and even then it’s relative how ‘in shape’ will look like.
A woman’s body goes beyond this. Their body language is more dynamic, fluent, and inter-combinational and their bodies accommodate that with general shapes called Hourglass, Rectangle, Apple, Pear, and Triangle. The trick to dealing with this is to put emphasis on visual weight. If you put a scarf on, it will guide the eyes more to the torso and away from the hips. Yet, if you have a large bust and small hips then it will look top-heavy. So take a purse instead to even that out. The same works with bright colors and patterns.

Faces

Faces are very diverse and are used by humans to recognize each other. The most common misconception that I’ve heard is that people with long hair are women and someone can only be a man if they have a stubble. It really goes to much more detail than this as there are masculine men with long hair and hardly a stubble on their chin. Gender can show itself in many ways such as the protrusion of the brow, the size of the nose bridge, the roundness/roughness of the law line, the thickness of the eyebrows, the length of the eyelashes, and possibly the appearance of an adam’s apple. You can recognize a gender at first glance most of the time even when the person’s head is completely shaved.
Even if you’re not so hot on the details or describing faces, you can still pick from the following shapes: round, square, oval, heart, diamond, oblong, and triangle. These faces can exist through the combination of the jawline, cheekbones, and forehead shape. They only work on human-like faces, though. A Dwarf would have a more rugged bone structure and a strong nose bridge, an Elf would have more refined features, and a Gnome would have a remarkably large nose. So next time when describing the face, you can just set for a shape, mention the eyes and hair, and the rest are details.
Hair, though, is seen as four colors: blonde, red, brown, and black. This is also from a human perspective, and it’s heavily generalized. Plenty of people with dark hair are thought to have black hair, but it’s actually very dark brown. Some hair seems light brown but is called dark blonde which falls under a gold-colored category. You don’t need to go into such detail, but mentioning if the character has platinum blonde and dirt blonde hair can add to the picture. The same can be said of hair types. Where is your character’s hair from straight to curly? How is it kept? And what does it do to the overall shape of the face?

Fit, Quality, and Cut

Style = (Knowledge + Fun) Originality
-Kinowear Bible-
Ask anyone about the three most essential parts about clothing and they might tell you color, size, and price. It’s understandable where that comes from, but it’s not entirely right. If the clothes are of the right fit, the right quality, and the right cut, then you can debate over the color and the price.

Fit

What I mean by the fit is that it fits the body as exactly as possible. The shoulder seams should be at the corners of the shoulders, the pants should fit with the extra space of two finger widths, a hat is not meant to squeeze the head tight or fall in front of the eyes.
A smaller size can look constricted and easily tears. People with clothes that are too small look like they are about to pop out and constantly feel like they are suffocating. People who wear clothing that is too large look awkward and give off a strong sign that they don’t know what they are doing in the social sense.

Quality

Quality is about the material. Pinch your clothing and rub it between your fingers, now look for a different article of clothing and do the same. Do they feel the same? Look at the label to see what it is made of. Try to see which ones are more expensive and if there is any detail added to the fabric. Chances are that the finer articles have softer fabrics weaved in the threads. You can feel it, see it, and notice it by how strong the color is of the article.
The moment the cotton gin was invented, people could finally wear clothing that wasn’t made from itchy wool but from the more breathable and softer cotton extract. Cotton clothing existed in medieval times but the plants were harder to manage in winter, most people had to work with wool, linen, silk, hemp, fur, and leather. Any of these can be combined and woven in different ways, but the price of the material could still be favored by those who could afford it.

Cut

The cut is often confused with the size. You can have skinny fit, slim fit, regular fit, and baggy fit with all the exact same size but they still feel different or some might not fit at all. You can have short but broad legs so skinny fit won’t be a good choice, and buying a large size and argue that it’ll be baggy anyway is a poor excuse.
It’s important to know what the occasion is for the clothing. Work clothes can get dirty and might tear at the seams so it’s better to keep it short and easy to move in. Ballroom clothes are not for hard labor but for grabbing attention so it’s fine if it hangs loose or tight in places if worn for just one day.

Warrior vs Mage

Let me say whichever superhero first came up with the idea of wearing a cape, he wasn’t really onto anything good. The number of times I’m treading on that damn thing or I throw a punch and it ends up covering my whole head. It’s really not practical.
-Christian Bale-
This is a detail that is often ignored for cinematic reasons but I want to address it. If you are a rough-and-tumble dirty-fingernail kind of warrior, then wearing any loose garb or accessory is an easy hazard to get grabbed or caught on. Imagine having a dangling earring and someone just yanks at it, possibly tearing your ear in half. The same counts for hair, tails, scarfs, and dangling belts. Yes, it looks cool and is done for cinematic reasons such as dynamic movements, but for the sake of congruency, make your warrior have the least amount of dangly bits as possible. Keep hair short or tie it up, keep belts tucked in, tuck pendants underneath the shirt, and leave that armor dress for festive occasions.
What is wrong with this picture? No, it’s not the anatomy. It’s not the magic. It’s not the environment, either. It’s the chest. Any woman who has practiced archery will know what I mean. If she would’ve held that bowstring any further back, she’d whip it against her chest on release, cutting off flesh and risking a misfire. It is said that the women of the amazon would amputate their right breast in order to become an archer. Yet, I recommend a chest guard for such things. There is a certain awe and strength in feminine beauty and wild chaotic combat that demands focus, causes bleeding, and inflicts pain is no place for someone who is dressed in a delicate manner. Plenty of media force feminine power as showing off skin or having an intimidating sex appeal. Yet what is really important when trying to portray physical beauty is the silhouette. You can be dressed for the occasion and still show off the goods. Sure, it’s not as elegant as a ball gown, but that’s not what armor is meant for. (Don’t worry, Samus, you’re a babe no matter what you wear.)
Does that mean that mages get more freedom in what they’re wearing? Well, yes and no. Armor is constricting, can weigh down delicate movements, restricts breathing, and doesn’t even have pockets to boot. In order to wear armor you need to train and get used to how to move in it. Most mages don’t have the time for such training. So you will see mages either in loose robes or perhaps common clothes in order not to look too conspicuous.
Another aspect of how mages dress is because they are associated with ceremonies. What they wear usually symbolizes something such as purity, a connection to the mystical, a dedication to the practice, or the tools necessary to perform the casting of a spell. It’s sometimes worn to drive the mystical feeling of it home.

Color

I had a man come to me and he said, ‘Bob, I could never paint because I’m colorblind.’ So I thought today we’d do a picture in gray, just to show you that anyone can paint.
-Bob Ross, The Joy of Painting S2E4-
Back in medieval times, being able to dye your clothing in a certain color was almost a luxury. Even the ability to dye drab white wool to a true stark white was a symbol of status. The materials needed to create dye ranged from wood bark to onion skins. Truly strong colors that lasted longer took longer to make and with more expensive methods. Strong bright red and green were often considered royal colors that were only allowed by nobility to wear. And then there’s purple, made from the guts of sea snails which were hard to find and would offer a steep price. This is why very few national flags have purple in them. So the common folk did have colors, but they were often drab, faded, and the poorest had common colors such as dull gray, boring beige, wool white, and dirty brown.
Nowadays, the darker you can make your clothing look, the more expensive it looks. Adding a darker tone to color means mixing more dye into it. Expensive clothing has a good dye technique that can set the dye strongly in the fabric. Cheap clothing is often cheaply dyed and looks a bit drab and gray-ish. Whatever you are going for, being completely in black might sound cool but isn’t stylish at all. Even assassins would add something to it.
Combining colors shouldn’t be rocket science. You can always start with the combinations of white, grey, black, blue, and brown in any combination. Combining these colors is safe and hard to mess up, but it will also result in some bland outfits. You can also add any color to the mix (except with brown which might be harder to combine with some colors) and still match without clashing.
Men are aesthetically challenged in this regard as understated colors work better for them while women are free to wear plenty of brighter colors. If you want to know what I mean by understated, it’s any color that’s either a dark or pale version of a color or something most men don’t know the name of. Anything bright needs to be toned down for men. So if you want to go for something yellow, either make it very small/hidden or an understated version such as ochre, gold, or dijon. You still need to counter-balance a bright color with a neutral color to even it out. The brighter it is, the more you need other neutral articles to tone it down.
As a rule of thumb, choose an uneven number of colors, either one, three, or five. If you pick one, make sure that it is in different tones. If you pick five, make sure that two colors match the eyes, hair, or skin. Ensure that bright colors are the smallest part of the overall look, a bit like how red apples look nice on a big green tree but not the other way around. It is possible to combine complementing colors such as red and green so that the red pops out a bit more, but balancing complementing colors needs a refined sense and a good eye. You need to get the right balance in order to get yellow and purple or orange and blue right.
Characters with a naturally dark appearance are in luck. They can wear very bright colors as it won’t clash with their natural body. So if they don’t need to hide in the shadows, they can wear pastels and loud colors and still look fine.

Culture

There are two things in the world I can’t stand: People who are intolerant of other people’s cultures... and the Dutch!
-Nigel Powers, Goldmember-
Take a close look at the culture that your character’s race has. Every part of culture and natural ability can be reflected in their native clothing. Tolkien described the halflings as wearing bright clothing in order to stand out to the larger folk, they have deft fingers that allow for a lot of fine motor skills, and they value a good meal from their pastoral environment. Can that influence someone’s outfit? You tell me. The same can be said of Tolkien’s elves who are adept at weaving and creating delicate ornaments. They think highly of themselves because they outlive many other folks and learn more lessons than any other. Everything about their look is about being slender. Their clothing accentuates all of this. The orcs from the Warcraft franchise are wild and value strength first and foremost. They don’t use a lot of complex plans or strategies as their muscles usually make up for whatever they lack. Lastly, Thrall’s orcs settled on wild plains with beasts. This all brings us to this style choice.
Clothing is made from what is available in the environment, from sheep, cows, plants, silk, metal, or bone. Realize that you are wearing a combination of plant and/or animal materials right now (unless you’re reading this naked). Color and patterns can create some flair or lead the eyes of others to the overall body in a certain way. And details can accentuate an effect or drive home the heritage of a person.
The same can be done with any item. A dwarven ax would look practical, angular, heavy, with an ancestors face on it, and made from deep purified steel. An elven ax would look slender, tapering to a point like their ears, sharp, and perhaps made of thick glass, a well-placed swing would cut something clean off. An orcish ax would be made of rock and bone, be dirty, chipped, and would rend off flesh if used with enough force. Even a human ax might look plain, but can still be described as made of steel with a wooden shaft, has a round edge, and is decorated with a symbol of their kingdom. With this information, you can’t have the excuse of having a non-descriptive weapon.

Re-Skinning

Guard: “You’ll kill us… with a soup cup?”
Riddick: ”Tea, actually.”
Guard: ”What’s that?”
Riddick: ”I’ll kill you with my teacup.”
-The Chronicles of Riddick, 2004-
I said it before and I’ll say it again. Don’t call your Fighter a fighter. If it’s a soldier, let it be a soldier. If it’s a gladiator, let it be a gladiator. If it’s an executioner, let it be an executioner. All their outfits and weapons look differently. All their methods and backgrounds are different. They tell a story just by existing. But there might not be a single difference in how the class works. A class is not to dictate what your character is, but to support what kind of character you want to play. It’s a classification for the sake of clarity. Whatever it’s classified as, look for a theme and draw your inspiration from that.
The same can be done with races. Don’t let the handbooks fool you, whatever is shown in the image is but a speck of the possibilities of how a creature looks. Your Aarakocra can look like a secretary bird, a parrot, or perhaps a bearded vulture. The fact that they are called eagle-people is not that important. What’s important is that they are bird folk, and still act and feel like bird folk when played.
Character re-skinning is the same as a DM’s re-skinning. However, as a player, you can’t break the rules. You can’t simply switch fire damage to force damage just because you want it to. So try to separate the name of whatever it is but keep the mechanics and how they would feel when in use. For example, a club can be a leg bone if wielded by a savage, a rolling pin if wielded by a baker, or a ladle if wielded by a chef. The Grasping Vines spell can be done with literal vines but also with roots or kelp depending where you are.
It’s not about what it is, but about how it feels. And how it feels is supported by the rules (the crunch) and what it is can be done by the description (the fluff). You can change the fluff in a lot of ways, and sometimes you need to ask your DM for it or get some inspiration from the setting. Either way, what is on the character sheet isn’t set in stone and doesn’t need to be cut-and-dried.
The art lies in harmonizing all the elements to create something congruent. A perfect example is from @joennizart, not only for her artistic skill, but her concept as well! It is a Warforged Wizard made of porcelain. A Wizard is usually frail and initially not meant for brute combat, just like a porcelain doll. It is still a humanoid construct made from plates and wires, but it all matches and makes something with a unique and plausible look. So forget the images and wordings, those are more guidelines than rules. Try to find the essential parts as the rest is a matter of cosmetics.

Accessories

Wear an unusual accessory to complete your outfit.
-Chelsea Leyland-
Any added accessories should be about 5%-10% of the overall body. As a rule of thumb, consider anything other than the naked body and what it wears on the chest, legs, and feet as an accessory. This means that any bracelet, chain, pendant, pair of glasses, belt, gloves, cape, or head gear is an accessory. Anything I didn’t mention can be brought down to: If it’s worn on the wrists, on the head, on the fingers, or in a pocket, then it’s an accessory.
Nearly everyone in the medieval times wore a hat to protect themselves from the heat or keep things out of their hair. Plus, it is a way to show status or a certain function. Taking off someone else their hat was seen as a grave offense or even assault. Nowadays, a hat is taken for many reasons but not always worn for function. Some dislike the concept of hats because it hides the face, making others hard to recognize (and thus hard to trust). And in movies you will see the main character not wear a helmet because it will hide facial expressions and muffle the voice. Yet, fighting without a helmet is a one-way street to get a massive concussion if you’re lucky.
I count tattoos, piercings, and scars as accessories as well. Because you can overdo them. Sure, it’s possible to create an ostentatiously dressed character or embrace the sword and sorcery full body jewelry style. But that still depends on the character and the setting. They’re like the cherry on a sorbet, the dot on an ‘i’, or a ticking clock in a room. More of it doesn’t make it better.
When using metal of any kind, make sure that the metal matches overall. Precious metals come in two basic kinds: gold colored and silver colored. These also need to match the overall color scheme so combining gold with yellow might not be a good idea because it clashes in a strange way, but you can combine gold with green or blue. A shiny metal belt buckle would match any silver-colored items, which can restrict your choices if you take it seriously.
Scars and tattoos tell a story, and even if your character doesn’t start off with them, there might be a moment to obtain them down the line. People will one day ask about them, so be ready to think about why/how your character has it. It could’ve been because of an accident, because it symbolizes something, or it will always remind you of people that you have lost. If you’re wondering if I’m talking about tattoos or scars here, the answer is yes. Even if you have a character with skin that doesn’t hold ink, you could find a way to brand or carve it if you want.

Signs

A knight in shining armor is a man who never had his metal truly tested.
-Unknown-
Did you know that the wearing signs of your pants are as telling about you as a fingerprint? The way you use your items are as idiomatic as yourself. The bite marks on a pen, the stains on a computer screen, the shrunken clothing, the ancient pencil case, the socks that are falling apart, the pants that went out of style twenty years ago, the faded red sweater, or the expired condom in a wallet can say something about a person without even saying a word. Your character has lived a few years, so entering the game with a complete set of brand-spanking-new items is somewhat strange. They might seem new to you, but the character has had some of these for quite some time.
Your backstory and items that you get can do this little narrative dance during character creation. Perhaps your character is granted a certain object but then you can think about how it is treated by this character. Otherwise, a character might be complete with an accessory because something might’ve happened in the past. Or you get an item and you don’t know why, but with a little bit of thought and searching you will get the reasoning behind it or give some reasoning to it.
Both ability scores and a backstory can help you out with these details. A clumsy person might have scraped knees or a patch on their eye. A muscular person might have ripped off sleeves because they were too tight. A poor person might have their clothes held together with a rope rather than a belt. Nobody else knows about the reasons behind these details at first glance and they don’t need to. It’s all part of getting through that process of knowing the party better.

Examples

The following examples are given to make clear that it’s not necessary to add each and every tip to your character. It’s okay to leave things out if they aren’t relevant or they don’t stand out. Just know that it should always be more than ‘Halfling Rogue in brown leather armor’. You get one shot to paint a picture, and a class alone doesn’t paint that picture. So each paragraph is a character, read on and I hope that it will give you new insights in how to give some extra flair to your creation.
A chubby looking Human wearing wool robes that are two times too large for him, he has a round face with glasses that magnify his eyes and a floppy pointed hat. He is holding a bunch of bound papers with him.
A young strawberry blonde-haired Half-Elf wearing a pastel turquoise frilly dress and holding a matching parasol. She has a disarming smile on her face but a sharp look in her green eyes. She is dwarfed by two muscular bodyguards she has with her. Both show a blank expression on their faces.
A Minotaur with long ruddy-brown hair like a Scottish Highland cow, he is covered in chainmail armor with shoulder pads that seems to be scratched and dented as if someone scraped him over the cobblestones. His tattered tabard shows a cities’ symbol. His hair is covering his eyes and his horns hang low. The way he walks has this awkward gait to it, as if the upper body is swaying back and forth.
A Human with pale skin, dark straight hair, and brown eyes. She is wearing a sleeping gown covered with a blanket over her shoulders. She is nervously looking around while clutching a religious symbol close to her chest. In her left hand she holds a clean but dented bedpan.
An Eladrin with a faint blue skin and snow-white hair wearing a long gray coat with a high collar at the neck. His face is angular and gaunt with a sorrowful expression. In his hand he is holding a blue slender sword covered in rime and it has a handle made of black tree branches.
A young Kalashtar who looks pale with tired eyes. She has ruffled silver hair and is wearing a plain purple skirt with a black vest. When you approach her she looks at you and you get a faint mental image of a writhing shadow on a stark horizon.
A Halfling wearing a green tunic over chainmail and is sitting on top of a Bernese Mountain dog. In his left hand he’s holding a pot lid and in his right a miner’s pick axe. His face is round with blonde hair and blue eyes. On his head he is wearing a pot like a helmet. Both he and his dog have a badge made of gold in the shape of an apple.
A Human of Asian descent clad in lacquered red leather armor plates. She has a stern and serious look on her face which is painted with make-up to make it look stark white with small red lips. Her black hair is held back tight by a top knot. She is carrying a glaive with her.
A Warforged made out of parts that are of different metals, some slightly larger than the other. Its face is completely asymmetrical with a broad copper jawline contrasting the steel face and different colored eyes, one blue, one green. The way it walks is slightly tilting with each left step. Attached to its right arm is a straight blade.
A Halfling wearing a white suit made of thick cloth with brown leather gloves with a honey comb shaved on the back and big brown boots. HeHis head is covered by a hood with a round windowed mask made of basket weaving with an attached halfling pipe. HeHis presence is met with a constant low buzzing. On hehis back (s)he is carrying a bee house.
A round-faced Goblin dressed in a patched-up brown thespian’s costume wearing a purple cap with a lyre pipe. His right hand is covered with a sock-puppet that has buttons for eyes, one of them is dangling loose.
A Human in a neat black from-fitting dress that has her blonde hair woven perfectly back and has small button earrings in the shape of skulls. She looks prim and proper walking with her back straight and with a calm but alert expression. And for a moment you could swear you saw a faint visage of a waving child behind her.
A big muscular Tortle that resembles an Alligator Snapping turtle with a razored black shell. His neck has two red spots and around it he’s wearing a necklace with a carved wooden symbol of a shell. His arms and legs are covered in small spines. His claws are long and sharp.
A skittish looking Centaur with the small frame and colors of a doe. Her chestnut brown wavy hair hangs loose except for one braided part held with beads and is parted by two nub horns on her forehead. She wears a white robe on her torso with a dark green stola over her shoulders.
A lumbering Loxodon covered in brown fur with massive tusks. His left eye is closed and shows a visible claw mark on it. His right ear has a sharp bone pierced through it. His lower body is covered with a green with yellow kilt that has the skull of a deer on it. He is holding a long maul in his hands with a head made out of solid stone.
A green-and-blue scaled Lizardwoman with a spike ridge on her head and circled scales at the point of her jawline like that of an iguana. Strapped over her torso is a black-scaled harness with a set of tiny fangs and a dried up blow fish. She has a rectangular plate made of bone pierced in her lower lip and wears a leather bracelet covered with symbols on her tail. She is holding a long blowpipe made of bamboo.

Other Treasures

submitted by OlemGolem to PCAcademy [link] [comments]

7 Best Social Media Marketing Tools 2020

Finding the right Social Media Marketing tools is a challenge. You end up learning the ins and outs of each tool before realising it isn’t working as you expected. Somehow it’s costing you more time and money than it’s saving! Trust me, I’ve been there. That’s why I’ve compiled a list of the 7 best paid social media marketing tools I use on a daily basis.
Posting on social media and creating ads is one of the most time-consuming things in the beginning stages of running a social media marketing agency. Let’s put aside running the actual business for a second. You need to do the dirty work to get ahead, at least in the beginning, and that can often take up hours upon hours of your day. Then you can finally focus on the business admin, your own branding and marketing, and everything else.
I bet you’d much rather spend more time on growing your business and creating a rock solid brand! With the right tools, you can. You can become a super-efficient social media manager with plenty of time to catch up on the important stuff.
There’s a whole host of tools, apps and software developed specifically to make your life as a social media agency owner easier. I haven’t tried and tested them all, but I’ve tried and tested a lot.Here are my top picks for social media tools in 2020 that I use on a daily basis.

1. Grammarly.

At the number 1 spot we have quite possibly the best social media marketing tools there is. No matter what field you’re in, grammatically correct writing is important, and that’s especially true for social media. You don’t want to be that person who makes a social media blunder!
Grammarly is the go-to tool for quality control when it comes to writing your posts or ads. The cost of making a spelling mistake or a grammatical error on a social media post or ad can indeed range from total embarrassment to completely destroying a brand’s reputation, or both.
If you’re the dedicated account manager for multiple social media accounts, then you’ll be writing a lot, and you may have found yourself accidentally making silly grammatical errors from time to time. We all do it, it’s human, but they can end up having some pretty dire consequences.
Get Grammarly to ensure it never happens again. Take human error out of the equation. You’ll never have to worry about making a spelling mistake, you just have to open up Grammarly and write it there. Grammarly conveniently offers a mobile app, a desktop app, a browser app and a Chrome extension!

Main Features:

Cons:

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2. Flick.

Flick is hands down the best hashtag generator app around, and it’s available on both mobile and desktop. It’s a true game changer. Not only does it save you plenty of time choosing the perfect hashtags for your post, it is also a one-stop-shop for Instagram analytics. If you’re looking for an app that’ll make your life easier, look no further. Flick to the rescue!There are many free hashtag generators out there – I can certainly think of a few off the top of my head. But the old adage “you get what you pay for” really rings true here. Flick allows you to generate 30 relevant hashtags (the Instagram limit) and copy them with the click of a button.Gone are the times where you unwillingly look at your phone trying to think of 30 new hashtags. This is the ultimate tool for obliterating the painstaking process of finding hashtags, and also offers some pretty cool resources as well as a sleek analytics interface inside, so you know how your hashtags are performing.

Best For:

Brand manager, viral page owner, social media manager, creator or influencer. Whatever you’re doing with your life, social media hashtags is the last thing you want to be spending your time doing. Focus on what matters. Seriously. Let Flick do the hashtag generating for you.

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This app offers 4 pricing plans all of which are billed monthly. It also offers an enticing free trial so you get to try before you buy.

3. AdSpy.

Take the guesswork out of creating the perfect Facebook or Instagram ad. Use AdSpy to learn from your competitors ads, evaluate their performance based on the important metrics that AdSpy provides, and see what advertisers are doing when it comes to designing ad creative and writing sales-worthy text copy for social media.
AdSpy allows you to browse through a large database of social media ad archives and to see all of the high-performing social media ads in your niche. With their comprehensive search filter, you can search using a host of filters to get the nitty gritty details on current and past ads in just about any niche, and in any country! Take a look at the search queries you can choose from below.
This fantastic tool can be used for competitor analysis, for coming up with ideas, and for making sure you’re not wasting time writing an ad that will underperform. Don’t reinvent the wheel. Instead, see what works and change it to suit your business. Why spend hours upon hours thinking of the perfect ad copy and the perfect video, image or design when you can easily become a social media advertising mogul at the click of a button?

Best For:

AdSpy is a must-have for absolutely anyone running Facebook or Instagram ads. When it comes to social media competitor analysis tools, there are few and far between. And those that are available are no match compared with AdSpy. It’s up to you as an entrepreneur to take advantage of the data that’s available, and take your advertising game to the next level. AdSpy helps you do just that.

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4. PromoRepublic.

An all-in-one social media management tool. PromoRepublic have developed a neat piece of software that makes managing social media accounts easy. If you’re at the stage where you’re looking to scale your social media marketing agency but you need more time on your hands to do so, then PromoRepublic has got you covered. Here’s what Marilyn Heywood Page, VP of Marketing at Inciting Marketing had to say about the product:

“The back-and-forth process, when talking about a dozen different clients drove us insane. Marketing management seemed like a relentless end-to-end routine — clunky, complicated, and circular. For a single client, PromoRepublic has saved us at least two hours a week, which were previously spent on alternating processes.”
And I could not agree more. Simplifying the communication within your own agency is a surefire way to become a more efficient and cost-effective agency, and to grow. PromoRepublic will save you so much time so you can focus on priorities.

Best For:

PromoRepublic is a great bit of kit if you’re running a business or working as a freelancer. It is suitable for all small businesses and of course, social media marketing agencies especially. PromoRepublic also states on its website that multi-location brands and franchisors will benefit from its social media management tool.

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PromoRepublic are offering a 14-day free trial too!

5. Leadpages.

I’ve classed Leadpages as one of the best social media marketing tools because it has helped me build massive email lists for our clients. Quickly host and manage landing pages for a variety of use cases. Collect valuable data by combining Leadpages with the Facebook Pixel. Generate more business by having a professional landing page for your marketing campaign.
Whether you’re at pre-marketing stage or running a social media giveaway, Leadpages is a tool you should have in your arsenal. Directing traffic to a Leadpages landing page is one of the best ways to convert users into customers, proven by a huge track record of over 40,000 businesses using Leadpages for their marketing.
Leadpages has established itself as one of the leading landing page software tools out there and it makes it easy to set up beautiful landing pages, customise them, and have them published online in a matter of minutes.

Best For:

I can safely say this tool is great for anyone looking to add a competitive edge to their marketing efforts. Whether you’re an entrepreneur, head of marketing, or an artist looking to promote your brand, you will benefit from using Leadpages.

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Leadpages offers multiple tiers of annual and yearly plans as shown above. As with most software, the most cost-effective route is to pay annually – this equates to a total of 39% discount compared with the monthly payment plan.
Right now Leadpages are offering a 14-day free trial which also comes with a free domain name if you purchase the annual subscription.

6. Mojo.

Mojo is a video-editing app. It’s currently available for both Android and iOS devices, and you should thank your lucky stars it is! Create flashy and impressive looking video content for social media and prepare to be complimented by your client for the work you produce – I am speaking from experience here.
Mojo is by far one of the most comprehensive video editing mobile apps. It has great customer support and they’re very responsive to your requests. I say this because I requested a feature and it was in the update. You can be sure that this app has got you covered when it comes to creating cool social media content, and in particular, Instagram story content.

Best For:

This tool is perfect for content creators and social media account managers who are in charge of accounts from 1k to 1m followers – seriously. If you’re posting on social media, regularly uploading stories to Instagram, Facebook or even posting on TikTok – then this app is a no-brainer. This app is particularly effective for getting users to use the Swipe Up feature on stories.

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It offers two pricing plans – monthly or yearly. The most cost-effective plan is to purchase the app for the year.
This app also offers a free trial!

7. Videoshop.

Videoshop is a mobile only app and was built by developers with some branding ingenuity. Just like Photoshop, as its name suggests, the app is comprehensive and feature-rich. It does a fantastic job at bringing the main features of desktop video editing software right into a powerful mobile application. Who’d have thought that was possible? It’s just what we’ve always wanted.
This app is more appropriate for you if you are always creating videos with the end goal of posting them on social media. I don’t use it so much for creating story content. I often need to cut and chop videos and add some music to them, that’s it. Using this app is so much faster than loading up Final Cut Pro X or Premiere Pro.
If you have ever tried to download a video editing app only to find out that it is utterly useless, and that you wasted half an hour of your valuable time, then we have shared this very common frustration. Invest your time and money into a quality product and it’ll pay for itself over within a few weeks, and that’s especially true with Videoshop.

Best For:

This app will impress even the most seasoned of video editors, content creators, and social media account managers. You simply don’t know what you’re missing until you give it a shot.

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Pricing:

It offers two pricing plans – monthly or yearly. The most cost-effective plan is to purchase the app for the year.
submitted by leafyshark to SocialMediaMarketing [link] [comments]

Don't Mess With the Vikings - The Decent Player's Guide to Crushing Solo QM As Two and a Half Men

Foreword
Hello everyone. To my surprise, I experienced some skepticism regarding the state of The Lost Vikings after the last buff.
In order to remedy this misplaced disbelief, I went hard on my NA account, and come to you today with some visual aid.
No cherrypicking images here - that's pretty much what's been happening ever since the patch came out, any time you can play the new teamwork builds.
In this thread, we will be discussing how You(indeed, pretty much anyone) can do the same, with minimal micro, some decent map awareness and the courage to mix up your talent tree now and again. This guide is specifically for solo QM, where, frankly, terrible things happen not meant for mortal eyes. Being good at the game is a Benefit, but not necessary. You can tell, see that Alex loss against the AI
I wouldn't be able to tell you whether any of what's below works in high ranked games or not - I don't play any. But for You, Fellow QM Players, I bestow this guide. This is something You can do - if you have the stomach to turn Olaf into the last thing people see before they die, take advantage of it and climb to 70% winrate with me before the nerf comes out. It Most Definitely Will.
We're Lost Again - How Does This Happen and Why

There is a big reason why TLV tweaks are a rare, celestial event. Usually, Blizzard knows better, since any change in their abilities, even those affecting only one Viking on paper, has an improvement on the performance of three bodies. Numbers - especially damage numbers - need to be tweaked reeeeal subtly unless you want them to deal a lot more than they or any hero is really supposed to.
Spin dealing double to heroes(with a nominal nerf to the base damage) and Nordic Attack Squad dealing the same percentage damage, but all the time, was not a subtle tweak, exactly.
(And the Baelog build is much better too, on the right map anyway.)
This creates a rather funny situation where, outside of maybe a lvl 50+ Valeera who builds entirely around TLV, they don't Really have a counter anymore?< w > Because the usual assassins with the right mix of burst damage and map presence who give them trouble in a normal meta(Butcher, Tracer, Zeratul, that sort of thing) just melt when you give them a Q, a right click and a stern look.
It isn't the first time this happened, and it is a Glorious time, when people learn to cover in fear behind their gates from three joke characters.
Erik Can Attack In This Game - General Tips

Just a rundown since 95% of the player base doesn't do Vikings all that much. Though they tend to be at least aware TLV maneuvers for an experience advantage(note: The exp orb update doesn't hurt the process as much as you might think; the biggest negative impact it has is Erik cannot hide in the bushes to soak a lane anymore), they aren't necessarily aware of the finicky bits of how it's done. If you already have basic tlv knowhow, you can skip this chapter.
Basic gameplay on three lane maps is to split early on. Usually, what this means is to have Olaf peel for your healer while Erik and Baelog are off soaking somewhere. On Cursed Hollow - send Erik to the closer watchtower. Otherwise, give him the lane with the best bushes.
That said, don't be afraid to switch it up if you need your own off-tank(You'll know by the other two not being able to get to their orbs or being dead), or you could crush a lane held down by someone squishy by teaming up. Very occasionally, there is enough bulk on your team to send Erik behind them in midlane and send Olaf to soak instead. Typically, you want to keep doing the above until the opponents realize you are a problem or the objective comes up. At that time, you should begin the teamwork phase and start pressuring empty lanes, then running/hearthing away when the enemy realizes what you are up to. Only return to general soaking if a viking dies - at this point, your exp should be snowballing as long as you keep giving yourself something to do.
On two lane maps, the situation is quite a bit different - your exp soaking takes a backseat while your main job becomes bullying a lane with all three vikings at once. They are Notably worse at this, but thanks to the 3 health bars, they Could hold it down against 2 people easily and win the lane against 1 before this patch. After this patch, Spy Games is your friend - just have Erik stand for a second before joining the attack and watch Thrall die in 4-6. Again, if a viking dies, take it easy, soak and pick off stragglers.
Once you reach level 7(ideally at least one level ahead of the opponent - consider whenever it's worse than that a warning sign), you can start thinking about aggression, as this is the level Vikings get their main source of hero-killing vitamins and minerals. There will be more on this later, but while all three are amazing for the right situation and one of those situations is more specific than the others hint hint norse force hint hint, Spin should be your main pick.
To micro vikings while they are far away from each other, remember to double tap their respective buttons - this switches the screen to the viking in question instantly, allowing you to respond much faster. Watch the map, watch the health bars.
While fighting, consider drawing back the one viking taking the most punishment while the other two cover for him, then sending him in again after the enemy commits to attacking somebody else - this maximizes the value of your health bars and your basic attacks.
Pain Don't Hurt - Common Mistakes and How to Embrace the Squish

This section will help put you in the right mindset to play TLV effectively - I recommend this for everyone, not just people new to the hero.
  1. Getting Nervous About Vikings Dying is not worth a rising heart rate. This is for the same reason you don't care about Murky dying all that much, or you don't rage at your D.va for losing her mechsuit without blowing it up first a few times. It's Preferable not to die - obviously - but if your Erik died killing two people, that's 2 heroes worth of experience versus 0.25, you can bring him back with a button, and while he is away, you still have things to do. That's a long way of saying you're winning.
This is especially important to remember for players who tilt easy - vikings die, especially while you are split. Greymane can kill Erik while you blink. You won't always retreat Baelog from Butcher in time. It happens. That said:
  1. Throwing Vikings At a Bad Lane is going to be awful for everyone. This typically happens with people who really want to prove they can play TLV and force split soaking when they really should just team early. Here's the deal - if you're winning, no one reasonable will complain how you did it. Next time a viking died more than once against the same opponent 4 minutes in, might be worth to send them somewhere else.
  2. Panicking Over Your Staying Power in teamfights is pointless - you don't have to stay. Especially not on smaller maps. If you are in a bad position, you can just walk away before any viking dies, and almost definitely should after two die. This is a mix of the previous two points - don't autopick Jump because you are nervous about the team judging you. You need One viking to survive, not all of them. Jump can easily turn into a crutch, rendering you unable to play the other two great talents it competes with.
Where Did We End Up This Time - Or Maps And Your Playstyles

The new "teamwork" talent builds shake up the map preference of TLV such that Battlefield of Eternity, once among the worst maps for the hero with its small size and two lanes, has became arguably the best map they can end up on.
The enemy team can always force a team fight on BoE, a massive disadvantage for a team that's missing a member desperately wailing away at the immortal or a merc camp to stay relevant. This, in turn, forced you to pick abilities that favored sustained damage and survival over actually killing anyone, further compounding your weakness.
Now, by the lategame, you decide when teamfights happen, because they'll be... afraid of fighting you. XD Why have you done this blizzard
This is specifically because of the nature of the Immortal fight. Crossing the middle section of the map leads you through a number of narrow passages that can be easily used to juke.
The biggest weakness TLV had and continues to have in teamfights is not doing well when they are outnumbered.
Now, Prior to this patch, no amount of juking helped you deal enough damage before the enemy team closed in on you. Since the patch came out, you can pick people off one or two at a time with the right build before the others realize their friends are in trouble.
This highlights how teamwork TLV should be played - Divide, Conquer, Repeat. They can't focus all vikings at once unless they are literally on top of each other, and the teamwork buffs have decent range. Take advantage of that. Pick off whoever extends the most, and repeat that process until they are running from you instead.
Freya Better Be Watching This - Talents and When To Pick Them

In this amazing teamwork meta, Vikings have criteria for their builds they never had before. Level 4 talents, once high impact passives, are now taking something of a back seat, at least when you are playing the new builds where they matter quite a bit less.
But as of right now, no viking talent is Completely irrelevant. Read on.
Level 1
Olaf the Stout or as I like to call it, Olaf, the Face of Death, is the bread and butter for nearly all teamfight build variants - if you want to show the world what Vikings can do today, the armor and the +20% health will practically carry you. It allows him to tank tower shots later on, it allows him to survive nukes, and with his passive, he will have a full recharge by the next fight without having to ever heal him.
Weird as it might be, the damage bonus majorly changed how Spy Games affects gameplay. It Used to be a good pick together with Erik the Swift on maps where you had lots of space and hidey places like Towers of Doom, to show off your micro and annoy the shit out of people. Right Now, you want to pick it on the exact opposite - small, narrow maps when the enemy more easily over-commits to attacking you, giving you the most value for the damage boost.
Explosive Attacks used to be fuel for Pain Don't Hurt and BtF on the Baelog build, and it still is That, but it competes with Spy Games right now(again, I know, weird, don't look at me I didn't come up with this patch), and I think Spy Games wins out in the damage department if you have the slightest idea how to micro, so only pick it if you'd rather not devote attention to that, or if the enemy team is braindead and goes full middle on Tomb of the Spider Queen why does this keep happening QM
Viking Bribery was a no brainer on half the maps or more before the nerf. Frankly, it's still pretty great - seriously consider it on maps where you are going to be rotating from camp to obj and back, like Garden of Terror, Sky Temple or Cursed Hollow. It's not so great as it used to be when the enemy competes with you for the camps though, nor on the Overwatch maps to spam turrets.
Level 4
Pain Don't Hurt is pretty much in the same spot it was in before. Baelog is your main damage dealer, and PDH heals him while he's dealing damage. It allows him to deal damage longer. And right now, he deals a lot of that. The sustain it gives for early soaking is just cherry on the cake right now, though - it's more of an outlasting mechanic, especially combined with BtF. Why is Baelog a Bruiser now
As crucial as Erik the Swift was for sustain in previous versions, it's difficult to fit into any general build at the moment(Quite frankly, it's the people you are fighting who need the sustain, not you). Consider picking it up on three lane maps if someone is bothering your farm, or two lane maps for juking. I'd never call it a must-have.
Sabotage's use is blatantly obvious, but picking it is more of a safe bet or an early game pressure tool if Erik is left to his own devices, than a specific declaration to focus on sieging. You are likely going to be hitting buildings Eventually, and with Level 4 TLV talents being otherwise pretty mild, low impact bonuses right now, feel safe to pick it if you can't tell where the game is going. Just don't autopick it against immortals like the idiot writing this
Mercenary Lord has always been in an odd spot - on paper, it provides a massive benefit, but to gain value from it, you need to commit at least one viking to push with the mercs, which hasn't been nor has it become a reliable strategy. It's ludicrous if you manage to land a teamfight under two camps glowing with the merc lord buff, though, and so is the buffed siege camp bearing down on a fort.
In effect, you pick this if you have every intention to keep pushing the lanes nonstop, to add both damage and bulk to your assault. Otherwise it doesn't do much.
Level 7
Baelog the Fierce is the basis for a half-meme, half-legitimate build that was made quite a bit more legitimate by removing the buildup to the attack speed, and the range comes in handy exactly on the maps you want to build it - small, two lane maps full of narrow passages with not enough space to maneuver for a spin. Especially good when the objective involves hitting something and/or standing in a narrow spot since it has the best sustained damage output - Think Battlefield of Eternity and Braxis Holdout.
That damage will only hold up against tanks as far as heroes go, though, because it gives heroes the opportunity to run away, while tanks either don't run(Johanna) or rely on an ability to do it you can respond to with Go! Go! Go!(Anub'Arak, Muradin). Keep that in mind if you want to top the damage charts with BtF - you will need a chew toy.
Spin to Win was the best talent on this level before, and it still is, but for an entirely new additional reason - like I said before, it makes it so your old counters don't counter you anymore, because they die if they touch your hitbox. If the enemy team has assassins, pick this, press Z -> Q and let it rip.
For those who understandably never saw it used, Norse Force is an amazing, powerful talent that gives a massive shield over multiple bodies, and no one ever picks it, because it's on the wrong talent level of the wrong hero.
It's better than ever before at its terrible job, but it needs another functionality before it becomes relevant. The numbers on it are good, but if you don't pick it for the right situation it doesn't do anything.
Consider: Since you sacrifice your best damage talents for it, and the only thing you have approaching a taunt is walking into people, you don't have the presence to provoke a fight at the time you pick it, which means the shield will wear off on its own until you do, which means it's a level 7 talent that comes online, at best, on level 13.
You know, for all the games where you need Norse Force but not Jump.
Mostly you want to pick this if you are going Bribery -> Mercenary Lord on Garden of Terror and teamfights are drowning in AoE. Pretty hard to justify outside of that specific situation. It's good for its niche at least, if you can call it that.
Level 10
Unless you are doing Really Well or Really Badly, you pick Play Again - unsurprisingly, as it cures death and teleports vikings across the entire map*,* which have several broader applications than a temporary fourth health bar.
More to the point, Longboat Raid's fourth health bar running out stuns all vikings, making it much smaller in practice than it seems. As such, your built-in Smuggler's Cove walkman is either for winmore because you soaked so hard you don't have to worry about dying, or for supporting teamfights from the back row because you couldn't keep up the soak and die instantly when you approach an enemy. The number of games where Longboat Raid is a deciding factor approaches zero. Pretty much the same as before patch, in other words.
I think the buff made boat worse for the game overall rather than better - what it really needs is a reason to be picked over Play Again sometimes, and temporary health is never going to be better than indefinite health.
Level 13
Getting into the real meat of TLV gameplay, talents at this level are excellent value and help hold the right build together. Out of the three, Hunk of Burning Olaf has the least immediate impact, but it's still pretty decent. I recommend it mainly for when you have no problem surviving, and someone else is pretty clearly carrying the team - all you need to do then is to keep Their level high. As it provides reliable value both in and out of teamfights, Hunk of Burning Olaf allows you to settle into a rotation where you blow your hit points, retreat, push lanes until you regenerate and do it again. Nice and chill.
Hands down among the best escape tools and everyone's favorite panic button, Jump has been a tool of clutch plays since its conception. When games are tight, and pushing down the lanes falls on you, you know what to pick.
That said, I feel I ought to reiterate a previous section: A player who will deliberately walk into teamfights only to press Jump the moment somebody targets them and peacefully floats away needs to stop being a wuss and learn to play properly should remember the main value you provide your side in a team fight context as TLV are your basic attacks and your many health bars - if you are that nervous in the teamfight, you would serve your team better soaking somewhere.
The true meat of the TLV teamfight is Nordic Attack Squad. It has been before the patch as well, but with its cooldown, it has been woefully inconsistent, especially if your opponents learned to pay attention to the particle effects and realized they could wait it out. Now, however, it activates based on viking proximity instead, and causes your damage to reach atmospheric heights.
Since it is percentage based, and a certain murder dragon's abilities have long, telltale animations TLV can easily dodge, NAS as it is today hard counters Deathwing, which is just not a phrase that should ever refer to a single TLV talentBut then again I don't possess Blizzard's boundless wisdom. Besides him, any hero or build relying on their bulk to survive is in for a nasty surprise as well.
Level 16
Large and In Charge is a stun, and as such always going to be good no matter what, but optimal performance is achieved by picking it with Spin And NAS against Assassins. The amount of times Sylvanas is going to kill herself on you when you run that combo is hilarious. Also consider with Hunk, if your carry has a hard time on the finishing touches.
Impatience is a Virtue used to be more offensive than it is now, but as the new NAS is a passive and you are dying much less, enough so that the new 100 second cooldown on Play Again is usually still sufficient, it relegates this talent to pushing builds that run both Spin and Jump for the most part. Rarely, it's going to be worth it with Spin alone, when bulky enemies keep escaping with a sliver of their health and all you need is just a little more burst.
Up to some funny business is 64 KB Marathon - That said, with your damage output this patch, you'd be hard pressed to be in so bad a situation you'd pick this on a pushing build instead of Impatience is a Virtue, and you really should be pushing instead of chasing if what you'd Need to catch up is a 40% speed boost. The only map I'd consistently gotten use out of it on is Alterac, due to how frequently you need to rotate in and out of fights there.
Much better than Norse Force though, if only because it fits your kit.
Executioner is team dependent, as Olaf's slow isn't quite enough to make it worth your while. If you didn't pick Large and in Charge specifically since you already have enough disables, this should be the next one to consider. Damage potential is outrageous.
Level 20
Your last talents are the most self-explanatory - you pick Ragnarok'n Roll if you really want to rub your win in, Or you are making a desperate last stand. There is pretty much no in-between. Checkpoint Reached is for when you correctly picked Play Again, but it wasn't enough. The Sequel! is for when you Should have picked Play Again but didn't. And finally, Fury of the Storm should be picked for a name that metal alone, but it's also the best talent out of all of them.
Disgusting Vegetables Talent Trees

I'll be listing some talent builds I have thought up, along with a brief explanation and variations. Credit where its due, this patch does enable some new, crazy builds to complement the Jump based push builds most people are familiar with. I'd argue a bit too crazy^^'
Speaking of crazy...

I am confident in saying this one might be the highest damage build in the game right now. For those who might not see the link, it goes as follows:
Spy Games -> Pain Don't Hurt -> Spin To Win -> Play Again -> Nordic Attack Squad -> Large and In Charge -> Fury of the Storm.
The Bulldozer is the most absurd build I've seen in HotS, and the main driver behind the numbers you saw in my first links. It's amazing how every talent in a build can contribute to dealing damage as long as possible without impacting your survivability in the slightest.
There is one, simple criteria to consider at the beginning of each game - do they have more than one Bruiser? If the answer is no, they do not, build the Bulldozer. Multiple Bruisers can outlast it, but just one can be avoided while you pick the rest of their team off, and tank damage is too flimsy to matter. That's where your survivability comes from - you just deal so much damage that everything else dies before you do.
Once you hit NAS with a level advantage on this build, there is absolutely nothing the opponent can do to stop you - you or your own team has to fuck up first, majorly.
Even though TLV is my main, I Highly recommend doing something about this on Blizzard's end.
Olaf The Stout -> Sabotage -> Spin to Win -> Longboat -> Nordic Attack Squad -> Impatience is a Virtue -> Ragnarok.
Shortened to SS, because that's exactly how much of an asshole you will feel like playing this build. It's one of the first ones I tried once the patch came out, and it doesn't disappoint. Consider it the standard build to experiment on while you play around with the new NAS.
The basic idea behind it is to group earlier than usual to take advantage of Olaf's health and Sabotage to push rapidly with minimal interruption. Normally, you'd pick Jump on a push build, but this isn't Really a push build - it's more a build that kills you if you don't let vikings push.
On one hand, it does not crush Nearly as hard as the Bulldozer, but on the other, being the HotS equivalent of a porcupine is so safe thanks to the level advantage it can give you, you can easily spend the entire match just trolling the enemy team and fucking around.
Best played on Volskaya or Infernal Shrines. Push while everyone else is wasting their time on the objective, and leisurely walk away to do camps whenever more than two of them leave it to defend the base. You can kill anyone 1v1, as well as most pairs, so just keep hitting towers. Bonus points for killing Tracer or Leoric while standing still. Anyone who gets close to killing a viking before you killed them will have the honor of seeing you press the R button.
Now, an actual push build that avoids unfavorable matchups to regroup would be much faster and more efficient, true. But it would also be a lot less Funny. I'll let you be the ultimate judge of which matters more.
If you are somehow not 4 levels ahead by the time you get Storm Talent, go Fury instead of Ragnarok and close the game, it starts to drop once you stop getting the power spikes from talents.

A mixture of the Erik and the Baelog Build you may be wanting to try on Battlefield of Eternity. It goes like this:
Spy Games -> Erik the Swift -> Baelog the Fierce -> Play Again -> NAS -> Large and In Charge -> Fury of the Storm.
This build is a nice, steady and reliable mixture of damage and juking, perfect for the labyrinthine vision-interrupting arena the immortals hang out in.
It's pretty micro-heavy, and there is an additional caveat to your ultimate, in that you might want to focus using Play Again for clutch viking saves by teleporting them away rather than resurrecting them, because exp can run tight with how much you will be fighting rather than pushing, and you don't want to give the opponent an edge.
There is an argument to be made for Hunk on this one instead of NAS if the enemy team is really squishy, because of the Immortals, as well as Checkpoint instead of Fury against a tough crowd.

This build is more in line with what I believe the HotS team Intended to create. It goes as follows:
Viking Bribery -> Mercenary Lord -> Spin to Win -> Play Again -> Hunk of Burning Olaf -> Large and In Charge/Executioner -> Fury of the Storm.
The conceit behind this build is pretty simple, as is the situation where you pick it - you start a game, and you can already, Immediately see one of your teammates is going to be godlike. It's usually an Azmodan, or a Genji/Hanzo broteam's better half, but it could be pretty much anyone, so keep an open mind.
Once it's obvious you could Never play as good as they do, it's time to be their wingman - The Lancer build ensures both their survival and their prosperity. On maps with basically no mercs like Tomb, switch out Bribery and Merc Lord for Stoutlaf and some sustain. If the enemy team has Kael'thas, Li Ming and Blaze on it, or something comparably ridiculous, consider switching spin out for Norse Force.
Afterword

I have, if only briefly, considered giving some more advanced juking and microing tips to help you adjust to TLV before this section, but ultimately, it would be contrary to the message of this guide.
I am confident that, with the current state the Lost Vikings are in, anyone can just walk at people, press all their buttons and do alright in QM.
Though I joked a lot at Blizzard's expense before, I do want to say I believe all these changes were made with the best of intentions - they just were either too much in the right direction(Spin, NAS) or misunderstanding the problems a talent had(Boat, Norse Force).
With enough tweaks and some more features, this direction could blossom into something special, and I look forward to it.
But until then, I will wait patiently for special and remain satisfied with broken.
Don't mess with the vikings, kids. That goes double for the devs.
submitted by StrangeCultist to heroesofthestorm [link] [comments]

[Answers] AMA - Ask Me Anything

[Answers] AMA - Ask Me Anything

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Hey Zoobsters!
Last week when we posted the AMA we didn’t expect to receive so many questions! It was more than 1,300 and let me tell you it took us a while to go through them all and select the top 20!
We were astounded at how engaged and passionate you all are, so thank you for that.
Before we jump into the answers we’d like to start by apologizing by the lack of communication between us, the Zooba game team, and you, Zoobsters. We know this is something that we’ve been failing on delivering for the past months and this AMA is the first step into changing that. We’ll host an AMA every once in a while with different subjects so we can be closer to the community. We also have different ideas in mind, but we won’t spoil anything yet. ;)
Anyway, let’s talk about the answers and how’s it going to work.
The Zooba team is made up of several talented members and we had some of them answer your questions so you know you’re getting your answers from the best source. Without further ado let’s introduce ourselves:
  • Ferri, Community Manager: I’m the one responsible for managing our community, contests and giveaways, and all the communication you see on our pages. You might’ve seen me on our official Discord server!
  • Martinez, Product Manager - A passionate worker who causes a lot of trouble to the team by adding a lot of feature requests and feedback on everything every expert does in the game.
  • Skippy, Lead Game Designer - A long time gamer and designer who loves cooperative and competitive gaming. I’m responsible for creating and maintaining the content for gameplay you see in the game, like characters, items, and balancing.
  • Forni, Art Director - Has difficulty in balancing his love for game, art, and animals. I'm responsible for directing our amazing team of artists in creating the world of Zooba!
You’ll be hearing from us a lot more often, and not just through AMAs!
Okay, that’s enough talking for now, let’s just go ahead and start answering your questions! This will be a loooong post, so brace yourselves!
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1- How many new characters will be introduced this year? When is the next one coming? Will there be any water characters other than Finn?
Martinez: Good Question! Zooba is all about its lovable cast, and we want to keep adding and improving them! The number of characters to be added is not fully laid out, but expect a similar number of releases from what we've had since launch (It has been 6 months since launch, and 6 released characters).
We add characters based on the gameplay they add, how they complement the current meta, while also making the cast more diverse. On that note, water characters are definitely a priority! For the next 3 characters, 2 have really cool interactions with water.
Stay tuned for when we announce them!

2- Will there ever be a new type of weapon or way a weapon will be used?
Martinez: Weapons are a really core aspect of Zooba game design. It was one of the most tested and iterated features of the game. It is with them that we make the magic of creating unique character gameplay/archetypes while maintaining the competition for looting essential on a battle royale game.
If we add more weapons to the game, more characters won't use that weapon type, removing part of the competition for loot. Because of that, we probably won't add any more weapon types any time soon.
But, there is something really important to note about Mines and Bazookas:
They probably can enter the game as consumables, just like the bear trap and barrel. As consumables, every character can use them, while also adding more variety to the matches, because the same character would be able to use more tools during a match.
We want to add this next level of depth for the game, but please expect this after we've worked on the new game modes :)

3- Will the game map change? Not only in the decorations, all the map.
Martinez: We do want to change, improve, and add more maps to the game!
We are about to make a cool addition to our current zoo, but please understand that editing the map will be a little bit slower since we are prioritizing game modes and other gameplay improvements.
New Zoos and new layouts are really cool ideas and will add a lot to the game, so that is definitely on the radar for the future.

4- What about new features such as achievements or clan events? Can there be clan wars?

Martinez: We love clans and social features and think that Zooba has a big synergy with these. We've been thinking of clan wars where players play 10vs10 characters at the same time or other cool ideas.
But this is not the current focus. On clans, we are fixing a few interactions and improving the UI, while focusing on the new game modes.
After that, we might reprioritize and add cool new clan features.

5- Will there ever be a rhino or monkey?
Martinez: Rhino, Monkey, or Alligator… All I have to say is that one of them will be coming soon…
While on this subject, we would like to point out that we love community suggestions! They are so cool and help a lot with design ideas!
6- Hello, Zooba team. I am just wondering if you have plans for some longer events. Like 15 days or 1-month events? Will there ever be a raid like event? Zombie zookeepers everywhere? A mammoth we have to push into the ice area? Turn the beloved glitch into the fountain of youth and maybe let us fight outside?

Martinez: All of these are really cool ideas! We love to see how our community has so many cool ideas and it’s really exciting to see all the directions that Zooba can go in the future!
About having longer events - it wasn't on the radar, but we are thinking more about it. However, anything around this would come after the updates we are planning on our Zoo VIP and clan features.
About PvE against Zookeepers or Boss Battles, they are for sure a possibility in the future! Right now we are working on a few game modes and we ask for your patience while we roll them out. As always, keep an eye on our Patch Notes for more information when they arrive!

7- When will the new game mode be released? When will you add trios mode?
Martinez: Creating more game modes was always something we wanted to do on Zooba, and that is why we've used the teaser "coming soon" of the trios game mode since launch.
But we didn't expect to have so many matchmaking problems, and due to these problems, we had to hold off the development of new game modes. Keep in mind that when adding a new mode, the matchmaking pool is divided, which increases the chances of unbalanced matches.
Even though matchmaking is still an ongoing situation we are addressing, the prestige feature solved a big part of the end game, and we are finally able to invest more time into new game modes!
We are super excited to say that we are finally working on trios and along with additional game modes! They are coming very soon, probably in early June.
We thank you for patience - we know you’ve been waiting a long time for trios!
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8- Why doesn't every character have a skin? Are you planning on making any more legendary skins? Like sandstorm steve and knockout bruce. That would be awesome
Forni: We want every character to have awesome skins, but some have certain constraints to work with. If you've noticed the most recent characters are more polished, with better models and tech.
We are currently revamping our older characters so they can benefit from new skins in the future!
About adding legendary skins: we are planning to add more! Stay tuned, since there are 2 more coming soon, we hope you love them as much as we do!

9- I like the art style but why did you pick big heads? What made you guys want to go with the rectangle heads? I love it now. Just gives them the perfect personality.
Forni: The idea of the big heads began when we were looking for a way to make our game look unique but also help with the gameplay. As mobile games have the limitation of the small screen and a game like Zooba relies a lot on you recognizing your enemies, this was one approach that felt like solving both needs.
The camera view from the top also was something we took into consideration. This view makes it easier to recognize the characteanimal and the readability is much faster, allowing players to make quick decisions.
It took the art team some time to get to where we are now. We, as some of you, also went in a roller coaster of emotions while exploring this style. Sometimes we loved it, sometimes we were concerned. Are we pushing too much? Are we not pushing enough?
But we feel that we got to a spot where we can take a look at a screenshot and say: “Zooba!” and we have a lot of fun trying to figure out how to adapt animals into this big rectangle head style :)

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10- Jade still seems to be overpowered compared to other characters. Are you considering another reduction for her?
Skippy: Yes, we are nerfing Jade a more to make her balanced. It's coming in the next balance patch.
That said, we want to take it slow and be sure that she is in the right spot with balancing, and don't repeat the same issue with Fuzzy where we nerfed him too fast as he now struggles a bit.

11- Why isn't there a cooldown on using snorkel? Could u include a timer for snorkel/sandals just visible for us and not enemies? Also in the case of Molotov, could you make friendly fire colored in blue? When a bunch of ppl has Molotov is difficult to distinguish which fire won't hurt you
Martinez & Skippy: Zooba is complex but at the same time, really intuitive. We strive for this balance with all of our decisions, which is why we did not add a cooldown to the Snorkel.
But recently we've seen more and more players exploiting this item with anti-competitive behavior. We are fixing this on the next balance patch - more details will be coming soon!
About having a visual clue for when items are ending, we are thinking about it, and I'm happy to say that we already have a solution for the snorkel. We think that it's better to add something that is "natural" and visible for both players so both can play around the information than to add more UI that only one player can see. We already have a lot of UI on the screen and aim to keep this to a minimum to avoid too much visual clutter.
About changing the Molotov fire color, we are planning on that, along with other changes so that team games are more clear. We are working on a few new team game modes, and fixing this is something we are concerned about.
12- Why the developers can't make the queue time a little bit longer than it is now (instant) and try to make matching in levels for a game for example just lvl 10-11 or 11-12, the game would be much more enjoyable than it is now, I understand that there are not many players with LVL 16 but it's really bad for a level 10 to go against a lvl 15 or a 16 because he has no chance..even though he out skills the high lvl player, hope you can answer this question and do something about it thanks zooba fam
Martinez: How many trophies you have with your character represents the sum of your skill + your level with that character. This means that when playing with opponents with the same amount of trophies as you, you have a relatively even chance of beating them. Even though playing against characters with more levels seems unfair, it actually means you are good enough that you can beat them even with the level difference.
Matchmaking was not great after 1000 trophies, and the prestige feature helped us a lot with that.
We definitely need to adjust the ranges of matchmaking, and we are doing it, but the majority of the problems we currently see are people taking too long getting to their correct trophy count, making the "sum of your skill + your level" not true in several cases. We are studying a few ways to fix this issue, but please bear in mind that it might take some time.

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13- Can you have zooba podcasts? More fan art events?
Ferri: That’s a great question! We love the idea of more Community focused initiatives, like the ones suggested by you.
Podcasts are already something we had in mind and you can definitely expect something like this soon. We want to do even more than that (did I hear live streams?), but for now we’ll go with something more simple that we could start right away.
As for fan art, we LOVE them! When someone creates art from or inspired by Zooba, they show their passion for the game and the characters. It inspires us to keep working hard and it’s a reminder that our work has a big impact on the people that play our game.
We already have a new fan art contest planned for this month! It’ll be different from the one we did last time, so be ready for something \very* cool!*

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14- Can you include rewards for kills as well as winning? Can you get more points if you kill to prevent camping?
Martinez: Kills already give points on the live events, and we want them to be more important for the Zoo VIP feature as well. This way, we think it makes kills worth it so players go after them.
We don't want to make kills affect trophies because we believe that all strategies should be valid to win a battle royale. However, not killing people should hinder your power in the end, because you have fewer health kits, gold weapons, and handy consumables.
Currently, we might not be on the perfect balance between killing and camping, and we are thinking of ways to make offensive gameplay a bit more worthwhile. We just don't believe that giving trophies for kills is the right path right now.
15- Can you improve the breakdown of statistics? (Kill per character, duo kills/wins, solo kills/wins)
Martinez: Do you mean on the player profile? If that is the case, right now this is not on our plans. What we are planning to work on is how we can better display certain aspects of a player’s achievements, such as past grandmaster titles.
16- Pls add a setting so you can change where you want the different buttons (attack, special abilities,...). Let us customize the button layout.

Martinez: This is a really cool feature, and we love it on other games we play. We know that not all users prefer to use their controls the same way, and we also know that it's more and more common for console/pc games to add control remapping features, and for mobile action games to let people customize the layout of their controls.
We totally get why people want this feature, and even inside the development team, there are people who prefer a different control layout. Unfortunately, this is not a quick task to implement, so we have to prioritize it against other big features.
This is in our backlog, if we get more requests this might change, but for now, we are focusing on other tasks that have priority.
17- Can there be a way to add your random duo partner after the Match? Can you add random duo partners after a game?
Martinez: We are happy to say that as we are working with new game modes we are also improving how the lobby works, so it will be easier to play with random people.
We want to make it possible to add random duo partners after a game.

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18- Why do you believe 10.99 a week is a decent price for a subscription? Every 2 weeks of 15 a month would be better imo. Why is everything so expensive cash-wise? I understand that we can play this game for free without interruption from ads but whenever I see a "limited time offer" I have to dismiss it because they're still very expensive. I'll surely buy 2 VIP accounts. (me and my wife) if they would cost 30% of the actual price. Have you considered lowering the prices in the near future?
Martinez: So, I will answer these questions in two parts. First about the subscription, then about prices and offers in general.
About subscription prices, I will be really transparent: This pricing has shown in the past the highest results when you test offer and demand principles. And because of it, we tried to add a lot of prizes to make this value worth it.
That being said, we know that currently, the vip pass is underwhelming and that a lot of players want to have it for a smaller price. I can't make promises here about prices, but know that we are working on both improving this feature and on testing prices that feel more fair.
About everything feeling expensive, that should not be the case: We try to diversify the offers we give so that there are higher and lower pricing points, fit for all kinds of audiences. We know that currently, things appear expensive, and it's being hard to adjust fair offers and content to audiences so varied around the world. We are working on these, so please keep giving feedback on what you think is at a fair price or not.
19- What are you doing to combat server-side lag and connectivity issues? A good portion of my games are choppy and laggy, and I use an iPhone XS Max and 400 Mbps internet. Where are the servers based in? Should the servers be expanded in order for the players to get a better playing experience?
Martinez: We are investigating what is happening with our connection issues. We've been having more and more server issues and incidents of instabilities, and this is affecting everyone’s enjoyment. We do apologise for this and fully understand the frustration this causes players who just want to play Zooba without the fear of dropping out of a match.
We are very aware of this problem and are working hard to improve both performance (frame rate/memory usage) and connectivity issues. This might take some time before most of the problems are solved, but we do expect that with every update a small part of these problems will be solved.
We can't really increase the number of server locations, because this would divide the matchmaking and create further imbalance. Because of this, the main solution is to make our game more efficient, and, unfortunately, that takes some time to resolve.
Once again, we do apologise for the issues players are having in regards to this.
20- When will Joey bug with duplicate items be fixed it’s long overdue..? Could you fix the bugs?

Martinez: As most players have noticed recently several bugs have appeared in our game or have entered with new content and features. This is something we aim to avoid at all costs.
This means you should expect an improvement in quality over the following months, step by step, week by week.
We know of several gameplay bugs like Joey’s duplicated items (recently fixed), Pepper visibility problem (recently fixed), Duke’s roar and a number of issues. We plan to fix them alongside balance changes and other features. Unfortunately, some problems cannot be instantly fixed, but you should see these gradual fixes so that in a few months, we are in a really good place without these annoying bugs that affect your enjoyment!

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Q: Is the game growing right now?
Martinez: Yes! It is definitively growing! Zooba keeps surpassing expectations and improving, and we seem to be in a really good trend. That is also why we are focusing so much on creating a solid foundation for a game that will be played for years!
Q: Can you guys give us more insights on how a decision is made in the game? What's the chain of command/who approves?
Martinez: Hm, that is a good question and it can be answered in several ways.
Ideas and Information (Feedback) can come from several different areas: Community, Player Support, Data Science Insights, Internal Feedback from company employees, Team Game Designers, Team Engineers, Team Artists, and so on.
These ideas alongside information arrive in the team leadership (Art Director, Tech Director, Product Manager, …) and they are responsible for prioritizing what should be done, taking into account all things that should be considered as user satisfaction, revenue, high/safe bets, the effort needed, and so on (I could explain in another question what is the strategy for Zooba).
We then discuss those priorities with the team and with the company leadership and then execute them. It’s important to remember that we believe a lot in autonomy and responsibility, so each area expert can really work on what they believe, from priority to how to execute any task.
Here in Wildlife we are committed, we are fast, and we think big. Expect great things coming from Zooba in the future :)
Q: What is the explanation about the Prestige system rollback? (the fact that is not making you keep portrait)
Martinez: The explanation is similar to the one given previously. We have received a lot of reported bugs directly to our player support and a few more channels. There was a considerable number of people that were confused because they had fewer trophies than a grandmaster title requires, but their portrait was showing otherwise.
We know that it is important for top players to have a way of showing their achievements, and know that we have players who got upset by this decision. We are currently planning on another solution, where a player can access through their player profile the history of prestige titles, but in other areas of the game, you are shown your current title.
Q: Are you considering reworking the animals? Some look better than others.
Martinez: We are! As answered on the "Skins" question, we are going to revamp all of our old characters. On Zooba we've been getting better with art/visual and the technology required to create amazing characters, and want to make our old work be on par with what we release today.
Please expect that this quality bar will keep growing, and even more aspects of the game will improve.
Q: Are you planning to increase the slots of items now that we have many items in the game? Even 5 would be great!
Martinez: Currently, we don't plan on that. At least while we don't have too many items. Having a few slots forces players to make hard decisions and more variety can come to the game. With too many slots and not so many items, dominant items will appear in every player deck, and strategies might get stale.
The same could be argued about having more slots to create more combos, but with the diversity of items we have, we don't think that will be the case.
We have in our backlog a full list of really cool items that will enable several new strategies. Maybe when we have those, we should reconsider.
On Items, we are more worried about having good ways to change items, maybe have preset items or a good way to remember the items you are entering into a match with so you can make full use of them.

Make sure to check their YouTube channels!
Fear - https://www.youtube.com/channel/UCNWAs0gIYOG0U6_g8_hasNw
TargoGaming - https://www.youtube.com/channel/UCgRlO8C_J3REm_BlE9gcGBg/videos
SupremeNexus - https://www.youtube.com/channel/UCJXV0jPEmXJKNfpcCen-CgQ
Ct4tist Gaming - https://www.youtube.com/channel/UCGlKDb7UihH7lO1a7J6aEuw/about

And that's all for this AMA, Zoobsters! We hope you enjoyed because we sure did have a lot of fun reading and answering your questions.
And as always, we'll see you at the zoo!
submitted by ZooBattleArena to Zooba [link] [comments]

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